About the book:
Hull Breach Vol. 1 is a massive collection of 26 adventures and supplements spanning over 200 pages of all-new content, brought to you by a killer international crew of 3rd party Mothership authors, designers and artists. It’s everything you’ll need to run Mothership 1e for years to come!
To help you find precisely what you need on game night, we’ve divided the book into 5 convenient chapters:
INTEL: Level up your Warden skills with essential toolkits, mechanical innovations and theory columns from veteran horror GMs.
MISSIONS: A thoroughly playtested stable of adventures ready to rock your next one-shot or re-fill your seasoned crew’s job board.
LOCATIONS: Stations, planets and more to vibrantly populate your campaign world.
ENTITIES: Drop-in NPCs and extraterrestrial horrors to stalk your players’ dreams.
ASSETS: Loaded for bear with cassette-futurist tech, weapons and survival gear.
Though explicitly designed and statted up for Mothership 1e, Hull Breach contains plenty of resources and content applicable to any sci-fi RPG. No matter how you play, Hull Breach will work for you!
But that’s not all. There’s a secret book within our book, an invisible world lying just beneath the surface. Hull Breach articles weave an interconnected web of hooks, rumors and crossovers dangling for players to tug upon.
Appendix materials like our sector map, conspiracy board and corporate factions outline an expanse of space dominated by the Publico megacorporation, and arm you with tools to effortlessly run a campaign therein.
It’s a complete campaign package when you need it, and an eclectic assortment of shiny toys when you don’t.
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