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Pathfinder Adventure Path #188: They Watched the Stars | Review and Page-Through

Pathfinder AP #188: They Watched the Stars (Paizo Inc)Game Title: Pathfinder Adventure Path #188 – They Watched the Stars (Gatewalkers 2 of 3)

Publisher: Paizo Inc

Authors: Jason Keeley with Ivis K. Flanagan

Artists: Olivier Bernard, Rael Dionisio, Fabio Gorla, Dariusz Kieliszek, Chris L. Kimball, Robert Lazzaretti, Ilina Naydenova, Luis Salas Lastra, and Brooklyn Smith

Year: 2023

Genre: Pathfinder fantasy roleplaying adventure path chapter

Pages: 94 pages

MSRP: $26.99 in softcover or $19.99 in PDF

Jeff shares his review of the second chapter in the Pathfinder adventure path Gatewalkers, They Watched the Stars, from Paizo Inc. Will players and GMs alike be knocked out by all the action and adventure within where they’ll be seeing stars? Or should you zip past this chapter as fast as you can, as if you were a shooting star? You’ll find out!

4

SUMMARY

While I think the Gatewalkers adventure path could still have a very interesting conclusion, this middle chapter is actually pretty weak. It starts with the players being shackled with an important NPC and her retinue and goes downhill form there. In the end, no matter how hard the GM tries, most players are going to feel like guest stars in their own adventure. This chapter also has a number of encounters which don't hold up to simple logic and feel thrown together. This chapter suffers from some lazy adventure design in a number of places too. There are some interesting encounters and set pieces so this isn't a complete dud but I would personally tear much of this apart to rebuild the adventure for my game table.

Summary

While I think the Gatewalkers adventure path could still have a very interesting conclusion, this middle chapter is actually pretty weak. It starts with the players being shackled with an important NPC and her retinue and goes downhill form there. In the end, no matter how hard the GM tries, most players are going to feel like guest stars in their own adventure. This chapter also has a number of encounters which don't hold up to simple logic and feel thrown together. This chapter suffers from some lazy adventure design in a number of places too. There are some interesting encounters and set pieces so this isn't a complete dud but I would personally tear much of this apart to rebuild the adventure for my game table.
4
Jeff McAleer

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