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Pinnacle Entertainment is bringing two revamped companions for their immensely popular Savage Worlds roleplaying game. Both the Super Powers Companion (Second Edition) and Science Fiction Companion are available for $14.99 each in PDF format at DriveThruRPG as well as softcover and PDF bundles from Pinnacle for $24.99.

From Pinnacle:

Savage Worlds Super Powers Companion 2nd EdSavage Worlds Super Powers Companion (2nd Ed)

It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the responsibility to stand up to the greatest evils, protect the oppressed, and occasionally, save the world.

…or rule it!

The Savage Worlds Super Powers Companion (Second Edition) contains new Edges and Hindrances, Setting Rules like Death & Defeat and Power Stunts, gear, rules for headquarters, a rogue’s gallery of insidious villains, and of course a host of streamlined super powers ready for action.

This is a new edition of the Super Powers Companion. It’s a comprehensive update of the original with significant new material. Soon after it debuts, we’ll have a free list of the most important changes for owners of the original edition.

The Super Powers Companion requires the Savage Worlds core rules to play.

Savage Worlds Science Fiction CompanionSavage Worlds Science Fiction Companion

There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefields, cyberware replaces organic limbs, and robots serve humanity—or attempt to annihilate it.

The Savage Worlds Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. It also includes detailed but simple rules for players and Game Masters to create their own robots, power armor, vehicles, starships, walkers and more to travel to the stars…and beyond!

The Science Fiction Companion requires the Savage Worlds core rules to play.

Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...

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