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Red November Revised Edition

They are gnomes, they are in a sub, they are in danger. Actually, I thought they were dwarves, but whatever. Everything I’ve heard about Red November says it is a blast, but I have never played it myself. I just wonder what the conversation around the designers (Bruno Faidutti and Jef Gontier) table sounded like when they came up with this plan.

“So, we have these Dwarves, no..no..Gnomes right?”
“Okay”
“And they are in a tank, wait! A submarine!”
“A submarine?”
“Yes! and it’s falling apart with disaster after disaster. It will be a co-op game. It will last an hour of game time and each player only has so many moves before time runs out.”
“Plus a kracken?”
“Yes, a kraken! And Grog!”
“It should be Dwarves”

Anyhoo, the new revised edition will have a bigger board, adding lots more legroom for those 8 players around the table. The rules have also been rewritten, to hopefully avoid some of the confusion caused by the first edition. Finally the item tokens are now item cards, freeing up even more real estate on the game board.

Here’s what FFG has to say:

Fantasy Flight Games is pleased to announce the upcoming release of the revised edition of Red November! Red November is a cooperative board game for 3-8 players (1-2 with optional rules) in which players control desperate sailors in a frantic race against the clock, attempting to survive by fixing disaster after disaster until they are rescued.

A Larger Board, Streamlined Rules, and More

The revised edition of Red November retains the best aspects of the original Red November, while introducing a larger game board, Item cards, and clarified rules.

The larger game board allows a greater number of players more room and accessibility. The previous Item tokens have been transformed into Item cards, providing an easier handling experience, and eliminating the necessity to check reference sheets during turns. The modified rules provide players with a streamlined guide to play, and are available for download on the support page.

The Constant Threat

Any of the ten numbered rooms on the Red November can be the current or future site of a fire, flood, or malfunctioning critical system. The gnomish sailors you control race to halt the most pressing potential calamity, leaving the remaining multitude of dangers for their next turn. Is luck on your side? Unfortunately, time never is. After every turn Events cards are drawn, correlating to the amount of time used during that turn, the more time spent the larger the amount of Event cards drawn, increasing the amount of pending threats.

It’s no surprise that sometimes terrified gnomes will need to drink grog to gain the courage to fight on. But to make sure these drunk sailors can still save the day they must perform sobriety tests during their turns. The more grog ingested, the more danger a gnome is in of passing out from drunkenness, missing out on the frantic fun, and risking death if he is trapped in a flooded room or a room on fire.

Your gnomes are hardy fighters despite their slim chances. Keep them fighting until the board’s time track counts down “Rescued!” and you stand a chance. To be rescued from the Red November, every gnome must reach the rescued space and have all pending events resolved. Drink up and brave on, just until help arrives.

Gather your friends for an exciting board game that combines the constant threat of death with sobriety tests! Learn more at our Red November website and escape the doomed submarine when Red November is released in the third quarter of 2011!

Elliott Miller

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1 Comment

  1. Tyler says:

    Red November enjoyed an odd period of popularity here in Vermont a year or so ago when it seemed everybody and his cousin picked up a copy at about the same time. It’s faded a bit since then, but I still like to bring it along, in case the right combination of people appear at the same time to make it a fun, chaotic experience.

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