Conquistador Games has launched a new game project on Kickstarter: Road to Enlightenment. Two to seven players will each take on the role of famous 17th or 18th century monarch who looks to recruit some of the greatest minds of the period to make their nation the most prestigious and advanced of the age.
From Conquistador:
A continental struggle for prestige: religion, science, art and warfare
Road to Enlightenment gives players control of great scientists, artists, philosophers, religious leaders, politicians and military leaders, bringing them uniquely and individually to life.
You play as one of the great monarchs from 17th and early 18th century Europe representing one of the seven top powers of the era: Austria, England, France, Poland, Russia, Spain or Sweden. Your objective is to be recognized as the most prestigious monarch by producing the most admired art and culture, lead the continent in scientific innovations, spread or resist the spread of Catholicism, and attempt military expansion beyond your historical borders. All of this is accomplished by marshaling 134 historical “luminaries”: important historical figures covering every relevant domain of human achievement during the period.
The luminaries are rated in between one and seven different areas of endeavour: military, politics, religion, ideas, science, art or wealth. Additionally, each luminary has a unique Action, Enhancement or Response based on their real historical achievements to be brought to bear in service of your nation.
Consider the difference between Rembrandt and Vermeer. Both are important and wonderful artists. But in the real-life Dutch Republic, Rembrandt was famous and well-patronized, composing hundreds of celebrated portraits in his career. Vermeer was obscure produced an order of magnitude less art in his career. In Road to Enlightenment, Rembrandt has higher ratings and gives you a benefit every single time another luminary is removed from the game, reflecting the influence and nature of his portraiture. On the other hand, Vermeer only provides a modest benefit to reflect the limited impact his career had at the time.
Complex cultural factors seamlessly integrated
Invading other countries in the 17th century was a complex mix of cultural, religious and logistical considerations. These have all been baked into the various territories on the map, making it quick and easy to make decisions around where to try and attack.
You can only attempt to invade territories that have your nations colour on the top of the circle. Those are the only nations that could have even possibly successfully invaded that territory in real-life.
The number associated with each nation’s colour indicates how difficult it would be to successfully conquer. In the case of London, it is very difficult for Spain, France or Sweden to conquer it.
The religious symbol in the lower left corner lets the player know whether the territory is primarily Catholic, primarily Anti-Catholic (Protestant, Russian Orthodox and other Christian branches) or primarily Islamic. If it is successfully invaded by a nation with a different religious affiliation it has an impact on the continental struggle between religions.
The lines connecting into London, and the anchor with an “A” in the lower right corner, indicate which territories need to be held by a player before they have access to attack. The anchor with an “A” indicates that any player who already owns another Atlantic port territory is connected and could choose to attack over the water.
With Road to Enlightenment, all of the intricacies related to managing military expansion is baked into these easy-to-use board mechanisms.
An innovative experience
In order to create a game that simulates the battle between nations for prestige – covering war, politics, religion, science and art – while focusing on many of the diverse people of history, we’ve mashed up aspects from wargames, Euro games, deck building games, and statistical sports simulations. While it is an eclectic mix, this broad spectrum approach to the game’s design enabled this diverse and richly detailed set of conditions to come together in a game that is epic in scale but doesn’t take all day to play.
The Box is Loaded!
- Large mounted game board
- 134 luminary cards
- 21 action cards
- 7 player aid cards
- 7 leader mats
- 56 wood nation blocks
- 20 wood diplomacy blocks
- 1 wood Battle for Christendom marker
- 1 wood first player marker
- 55 punchboard dubloons
- 12 punchboard census markers
- 4 punchboard replicas of historical medals
- 6 six-sided dice
- 1 12 page rulebook
- 9 plastic zip bags to neatly hold all components
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