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The Monster Hunters Club (CCS Games)If you’re a fan of Stranger Things on Netflix no doubt you’ve seen a recent slew of RPG supplements aiming to mimic that 1980’s children and spooky creatures sort of setting but one which looks mighty interesting is The Monster Hunters Club from CCS Games. This official Savage Worlds supplement is currently up for crowdfunding and will feature plenty of goodies including new character archetypes, abilities, and even a fully fleshed out town and campaign for your storytelling. The Monster Hunters Club is already fully funded and you can reserve a copy of the PDF at the $15.00 pledge level or print on demand edition for $30.00 on Kickstarter through November 16th.

About the project:

The Monster Hunters’ Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980s and inspired by kids’ adventure and horror films, television, and novels like E.T. The Extra-Terrestrial, The Goonies, The Monster Squad, The Lost Boys, Fright Night, It, Super 8, Stranger Things, and many more. Players take on the roles of children, growing up in the 80s, who become heroes. 

The Monster Hunters’ Club is an officially licensed Savage Worlds product, and requires the Savage Worlds Deluxe Core Rules to play. 

Something strange is happening in the town of Gulf Haven. Horrible creatures are coming to life. The adults seem blind to the entire thing. It’s up to you to find out what is happening, and stop it before it’s too late!

Growing up in the 1980s…  

You’ve got Saturday morning cartoons, a tree fort, a boombox, a fast bike, and oh…  

Monsters are real.  

You heard me.  

Don’t bother telling your parents. Grown-ups can’t see ‘em. When something gets smashed up, they blame us. When somebody goes missing, they blame someone from out of town, or maybe the Russians. The monsters are real though, and it’s up to us to do something about it.  

That’s right, between babysitting your little sister, dodging bullies like Scotty Mangrum, and surviving middle school, you also have to figure out how to fix the monster problem.  

You can’t phone home, and there’s nobody you can call. It’s up to you to save the town, and maybe even the world!

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