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Classic Dungeons & Dragons at Dungeon Masters Guild

Old School Essentials Classic Fantasy Rules Tome (Necrotic Gnome)There’s a money saving offer currently running over at Bundle of Holding and it features the excellent Old-School Essentials RPG. This Old-School Essentials Treasures bundle offers the core rulebook plus a variety of recent adventures for Necrotic Gnome OSR system. You can jump about for $9.95 or go all in for the current threshold price of $20.24 and score all thirteen old school focused PDFs. These savings run through May 2nd and ten percent of your payment (after gateway fees) will be donated to this Old-School Essentials offer’s pandemic-related charity, Direct Relief.

About the bundle:

Adventurer! This Old-School Essentials Treasures bundle presents .PDF ebooks of recent supplements and scenarios from many talented indie designers for Old-School Essentials, a landmark tabletop fantasy roleplaying game of the Old School Revival. Published by designer Gavin Norman through his company, Necrotic Gnome, Old-School Essentials is a standout B/X retro-clone that emphasizes clarity, layout, and ease of use at your table. Using Gavin’s Old-School Essentials System Reference Document and Third-Party License, many designers have published their own Essentials supplements and scenarios. Here are some of the best.

For just US$9.95 you get all five titles in our Rules Collection (retail value $56) as DRM-free ebooks, including Necrotic Gnome’s complete Old-School Essentials Rules Tome and Referee’s Screen — both previously in the February 2020 Necrotic Gnome Bundle — as well as the three “World-Building Bundle” supplements from Todd Leback at Third Kingdom Games: Into the Wild, Filling in the Blanks, and A Guide to Thieves’ Guilds.

And if you pay more than the threshold price of $20.24, you’ll level up and also get our entire Adventure Collection with eight more scenarios and resources worth an additional $59, including two sandbox modules from Brad Kerr at Swordlords Publishing, Hideous Daylight and Temple of 1000 Swords; two weird-fantasy point-crawls from Vasili Kaliman (Singing Flame), Night Land and Xanadu; two installments of the Planar Compass series of piratical Astral Sea sandboxes, funded in successive years of Kickstarter’s “Zine Quest” event: Planar Compass 1 and Planar Compass 2; and two issues of James Floyd Kelly’s Delver magazine, a rich source of scenarios, tables, maps, and play aids: Delver issue 1 and Delver 2.

Jeff McAleer

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