About the project:
Create an empire with monstrous mechs and industrious workers in this alternate-history, 115-minute board game for 1-5 competitors.
Designed by Jamey Stegmaier (Viticulture & Euphoria) and based on the art and worldbuilding of Jakub Rozalski, Scythe is a 4x game (explore, expand, exploit, exterminate) set in an alternate-history, 1920s Eastern Europe. Scythe tells the stories of 5 factions competing over an unclaimed patch of land surrounding the mysterious Factory.
During Scythe’s 750+ blind playtests, the playtesters consistently said they most enjoyed:
- the dual benefits of the upgrade system (increase an action benefit and decrease a cost)
- the distinctly different faction and mech abilities
- the thematic choices presented by the encounter cards
- the asymmetry and variability created by random pairings of faction and player mats
- the twist to area control due to all resources being kept on the board