Close

Login

Close

Register

Close

Lost Password

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Deep Magic is Available at DriveThruRPG
Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

A new Kickstarter has launched from Sinister Fish Games to bring Streets to gamers everywhere. In Streets, players will look to build a city by laying tiles to create valuable buildings. The game is for one to five players, ages 10+, and plays in 30 to 60 minutes. the project is over 400% funded and you can reserve a copy of the game for a $31.00 pledge through October 1st, with an expected delivery in June 2021.

From Sinister Fish:

Designed and illustrated by Haakon Hoel Gaarder (Villagers), Streets is an easy to learn tile laying game for 1-5 players where you build new streets in a growing city. Through careful planning and placement, the aim is to make the most money from selling your buildings.

The city is populated by increasing numbers of people (wooden meeples), each with their own preferences. These hipsters, tourists, shoppers, and parents increase the value of any buildings they occupy, and they move from street to street as they are scored. You’ll need to locate your buildings carefully and attract the right crowd to earn more than your opponents!

Streets is really easy to teach! If one person knows the rules, you can open the box and be playing in less than 5 minutes. Here’s the basics:

Streets Contents (Sinister Fish Games)1. On your turn, place a building into the city.

Add meeples according to the colour and number of icons at the bottom of the tile you played. You’ll also add an Ownership Token in your player colour.
2. When a Street is Enclosed, all buildings in it are sold for money.

Calculate how much each building is worth based on the Valuation in the top right corner, adding $1 for every meeple.

3. Meeples move to new buildings.

The player who enclosed the street moves the meeples on it to new buildings of matching colours on unenclosed streets. Meeples who can’t move stand up and get FOMO (fear of missing out), and they’ll move immediately to matching buildings when new ones are built.

4. Earn the most money to win!

There are lots of opportunities to create scoring combos, and to profit from other players’ buildings. The number of meeples in play increases as the game goes on, raising the stakes and the tension! Though the game is suitable for new gamers, these dynamic mechanics create a lot of depth that seasoned gamers will enjoy.

    Leave a Reply

    Your email address will not be published.

    Thanks for submitting your comment!