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Skycrawl (Aaron A. Reed)Award winning RPG author Aaron A. Reed has a new supplement available in print and PDF. Skycrawl is system agnostic and includes tons of content to bring hexcrawling airborne fantasy adventure to your table. The 75 page supplement is available from DriveThruRPG in softcover, including the PDF for $15.00, or in PDF alone for $8.00.

About Skycrawl:

In a weird, whimsical, endless sky, villages cling to small rocky spheres lit by sentient suns, brave souls voyage far beyond the reach of gravity toward rootless mountains in far-flung orbits, and strange skybeasts swim wild through vast and distant twilights.

Welcome to the Azure Etern.

This supplement for any fantasy roleplaying system gives you the rules and inspiration to run your own hexcrawl-style adventure in an infinite sky. Handle dangerous voyages through the clouds with a strategic Journey System, learn the secrets of Orcery to distill alchemical secrets from the winds, generate new flying peoples and ships of all descriptions, and peruse so many adventure seeds and encounter ideas, you won’t remember which way is up. Not that you’ll need to.

Skycrawl Features:

  • The same core system as best-seller Downcrawl, improved and extended with new rules and an entirely original setting
  • Gives GMs tools to create a player-driven hexcrawl in an infinite sky that maintains a sense of wonder and narrative momentum.
  • Build a paper orrery at the table, charting the positions of floating Lands as they whirl through the sky in eccentric orbits. If you sail too far from home, it might not be there by the time you get back!
  • Chock-full of useful tables for GMs, including 100 unique atmospheres to sail through.
  • Skycrawl Art (Aaron A. Reed)Roll dice to generate weird, story-rich Lands for players to explore, or grab some pre-generated ones:
    • Sky-pirate pleasure barge Siren’s Respite, filled with secrets and decadent excesses
    • Wintertide Wood, a frozen hollow world where black trees grow towards a pale central sun
    • …and more
  • Each Land is home to strange new peoples, and there’s a generator (and examples) for those too:
    • Weather Witches seed storms, their moss-green hair swirling in the winds
    • Spindlefolk are zero-g vagabonds who never met a challenge they couldn’t solve
    • …and more
  • Several drop-in systems to help add airship adventures to your campaign, with rules that put the focus of rolling on Success or Complications, rather than Success or Failure:
    • A full Journey System for epic aerial voyages
    • Lightweight Ship Combat rules for when a good broadside is the only language they’ll speak
    • A full Alchemy system: learn to manipulate the Heavy Elements like lustral, lode, and iridine to create valuable admixtures or harness rare magics.
  • Gorgeous woodcut illustrations throughout
  • And even more tools for GMsto help run a good Skycrawl:
    • A Random Encounter generator that focuses on intriguing situations rather than yet another monster
    • More tables to generate random Lands, Ships, Sols, and Folk
    • Tips on running a campaign in an infinite world where races, lands, and maps are always changing
    • Player handouts summarizing Skycrawl-specific systems and rules

Skycrawl is by the author of ENnie award winner Archives of the Sky and Downcrawl, a DriveThru Gold bestseller.

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