Today Modiphius Entertainment released the latest tale for the Star Trek Adventures roleplaying game. In Stolen Liberty, the players’ crew respond to a distress call only to find themselves butting up against the core tenet of the Federation: The Prime Directive. The 19 page adventure is available at DriveThruRPG for $4.99.
Will Your Crew Dare to Break the Prime Directive?
“This is Interlunar Probe Twelve. We are in immediate distress. We are caught in Zafrel’s gravity well. Our orbit is decaying into its outer atmosphere and we are unable to generate sufficient thruster power to break free. We are in full eclipse from Jinidar and unable to contact Master Control. If any other listener is somehow able to receive this message, please respond and advise! Repeat, this is Interlunar Probe Twelve…”
When the crew responds to a call for help, they soon find themselves faced with an ethical dilemma. Does the crew hold to the Federation principles of non-interference, or break regulations to provide assistance?
This standalone 19-page PDF adventure by Christopher L. Bennett is for the Star Trek Adventures Roleplaying Game and is set during The Next Generation era. This adventure also contains advice for adaptation for use in campaigns based in other Star Trek eras.