ConcernedApe has released a board game based on the beloved hit video game Stardew Valley. In Stardew Valley: The Board Game, players cooperate to restore the valley while keeping JojaMart Corp at bay. Interestingly enough, this is not being portrayed as lightweight fare but a rather meaty gaming experience. The game is for one to four players, ages 13+, plays in around 45 minutes per player, and carries an MSRP of $55.00.
**Note** Less than 24 hours after the announcement the game was for sale, it’s now sold out. A second print run is in the owrks!
About the game:
A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you’ll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa’s Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you’re able to protect the magic of Stardew Valley!
The goal of the game is to complete Grandpa’s Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. Actions include things like: watering crops, trying to catch fish, rolling dice to explore the mines, and many more. When the Season Deck is exhausted, the game ends.
Its really important to us that as a buyer you understand Stardew Valley: The Board Game is not a casual quick game. While it is easy to play once you know the rules, its meant to be challenging. We wanted an experience with depth and replayability. If your game group or family prefers short playtimes (less than 45 minutes) with a small number of rules and components, this game might not be a good fit.
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