Gaming NewsRPGsTabletop Gaming

The Wild Frontier of Venture Passes 600% Funding Mark on BackerKit

Currently up for crowdfunding on BackerKit is The Wild Frontier of Venture weird west roleplaying game from Oddity Press. In the game, your crew is fighting for survival in an untamed land filled with dangers both natural and supernatural. The project is past the 600% funding mark and you can reserve a copy of the 200 page hardcover for a $50.00 pledge or grab just the PDF alone for a $20.00 pledge through March 25. Expected delivery for the PDF is May with the hardcover to follow in October.

About the project:

On Venture, you lead a crew—marshals, mystics, agents, or outlaws—fighting for survival and power in a ruthless frontier. Corrupt officials, profiteering companies, and warring factions tear the land apart, while an unseen darkness creeps from the north. Bloodstone, the strange mineral that fuels industry and war alike, is both a blessing and a curse.

Lurking behind it all is the occult—the hidden, supernatural truths the people refuse to see. Not just the forces at play, but the hell that’s coming for them.

Venture is a powder keg. Will you strike the match or snuff the fuse?

The Wild Frontier of Venture is a character-driven, cinematic weird west RPG.
Venture is a world built for weird west mayhem—troublemaking companies, a corrupt government, the aftermath of a worker’s rebellion, and the eerie power of bloodstone. All powered by a fast, cinematic narrative rules system—the Moxie Cinematic Toolkit, the same system behind our game Grimwild (which you can download here, free). It’s a mid-crunch, narrative RPG with plenty of grit and high-stakes action. With Moxie:

  • The rules are concerned with the dramatic over the realistic, and minimize detailed tracking.
  • It’s low-prep for GMs, with fiction seamlessly mapping to rules on-the-fly.
  • Characters earn meta-currency for chasing their own goals, driving the story their way.
  • GMs geta clear, structured framework of principles and moves to run the game.
  • Player buy-in is strong with the crew creation system and creative freedom to add details.
  • Action is fluid and fast, ditching the mechanical slog that plagues many systems.

Jeff McAleer

Related Posts

Leave A Reply

Your email address will not be published. Required fields are marked *

Thanks for submitting your comment!