Granted, the recent past hasn’t been overly kind to LucasArts as there were plenty more misses than hits over the last decade as the company became a mere shadow of the gaming pioneer the company had once been. That said, it’s too bad to see the futures of such titles as Star Wars: 1313 and First Assault are now in limbo while a company which developed such classics of my PC gaming such as Maniac Mansion, Day of the Tentacle, X-Wing, and Grim Fandango is no more…
The announcement:
After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.
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