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Elf Lair Games has released the hardcover edition of Wasted Lands: The Dreaming Age Role Playing Game. Successfully Kickstarted alongside the Wasted Lands: Campaign Guide and Gazetteer of the Dreaming Age, this corebook includes all the rules you need to dive into a world of swords, sorcery, and eldritch horror. The 208 page hardcover (with PDF) carries an MSRP of $49.99 or grab just the PDF at DriveThruRPG for $15.00.

About the book:

The Old Ones are gone…

Stories tell of the day when the skies fell in showers of fiery rock, when the world groaned and shifted, the great beasts of the Old Ones died in an instant, and the stars themselves changed, sending the Old Ones into a deep, eternal slumber. Humankind, now free from the cruel grasp of our former masters, now rules the world from the shining kingdoms the Other Gods left behind.

We now strive against the remaining minions of the Other Gods, their remaining cults, and a world ravaged by the energies of the Deeper Dark. Some with names like Isis, Odin, Quetzalcouatl, Bel, Hecate, Minerva, Marduk, and others will forge legends that remain through the ages.

This is your story.

This is the birth of gods.

Wasted Lands: The Dreaming Age is a game of swords and sorcery in a savage lost epoch, set millions of years ago. Instead of playing adventurers tied to the service of mythological deities, you play the all-too-mortal, protohuman origins of the gods of classic mythology, whose stories will inform our own ancestral memories and ancient civilizations. As you engage with your mythology (and others), you gain special powers that will lead you on the path of apotheosis.

The game is offered as a two-volume set: the Wasted Lands: The Dreaming Age Role Playing Game, which contains all the rules of play, and The Gazetteer of the Dreaming Age and Campaign Guide, which contains the setting, bestiary, and game master information.

Within Volume 1 you will find:

  • Complete rules for running a game of swords and sorcery, high fantasy, traditional fantasy, or any type of fantasy play you can imagine
  • Seven character classes: the Archer, Necromancer, Psychic, Renegade, Sage, Sorcerer, and Warrior
  • Simple, intuitive rules that encourage creative play and will feel familiar to players of any version of the World’s Most Famous RPG
  • Divine touchstones that give a touch of mystic power on the characters’ path to apotheosis
  • Customizable levels of play to set your game as gritty or cinematic as you like
  • Complete rules for games Powered by O.G.R.E.S. or Powered by O.R.C.S., as you choose!
  • Guidelines for conversion to a variety of unified mechanics – roll high, percentile, and dice pools
  • Optional rules for skills, magical duels, enhanced combat nonhuman species, and human cultural backgrounds
  • And more!

The New Class of Old School takes on swords, sorcery, and Yog-Sothothery! The horrors of the Dreaming Age Call. Will you make your mark?

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