WizKids Enters 18XX Realm with Trains and Stations

Jeff McAleer

Trains and StationsWizKids continues to push beyond their bread and butter HeroClix line of games with the announcement of Trains and Stations from designer Eric Lang. The details are a bit slim at the moment but it sounds as if this will be more than just a pickup and delivery type of game. Trains and Stations is scheduled for an October 30th, 2013 release.

From WizKids:

NECA/WizKids, the leader in collectible gaming, is proud to announce the launch of Trains and Stations a new take on train games designed by Eric M. Lang. Players must make deliveries, develop buildings and profit from their decisions while working with and against other players. Are you going to focus on mines or play a more balanced resource-acquiring game?

Perhaps you will focus on being the delivery king with help from other players and only dabble in the resources that everyone else is scrambling for. Every game will evolve differently with unique twists and turns.

“I’m excited to make a classic style family game that players will want to play over and over and hope others agree that the approach stays true to what people love while offering that little bit extra that will make it worth their time” Lang stated.

WizKids President Justin Ziran says “We are in the business of making games that are fun and unique, Eric delivered again on that promise and we are excited to roll this out at Essen 2013, we welcome fans to come by and see it firsthand!”

It is the height of the Steam Age and the whistle of the Iron Horse harkens the boom of small towns across the country into major hubs of transportation and economic growth.

Game Components:*

•1 Game Board
•50 custom dice
•45 buildings
•25 coin tokens
•1 Conductor’s Hat token
•118 cards

Trains and Stations is a new take on train games designed by Eric M. Lang. Players must make deliveries, develop buildings and profit from their decisions while working with and against other players. Will you focus on establishing mining operations in an attempt to gain a monopoly on coal, silver and gold? Or, perhaps you will focus on laying tracks across the landscape and helping other players move their goods— taking your cut, of course. Every game will evolve differently with unique twists and turns as you control the movement of goods across the game map!

Jeff McAleer
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Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...
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