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Warhammer Fantasy Roleplay: Empire in Ruins Reviewed on The Gaming Gang Dispatch #929

This time out, I provide my review of Warhammer Fantasy Roleplay: Empire in Ruins from Cubicle 7 Entertainment. The 208 page hardcover is the conclusion to the five part The Enemy Within campaign director’s cut. The book carries an MSRP of $44.99 or grab the PDF alone at DriveThruRPG for $22.99. Plus the latest tabletop gaming news from Acheron Games, PLAKKS, Osprey Games, Bundle of Holding, KOSMOS, Free League Publishing, and more.

9:26 Tabletop gaming news of the day
39:50 Random musings and a brief intermission
59:36 Reviewing WFRP: Empire in Ruins
1:17:24 Final thoughts and review score
1:26:04 Wrapping up
Game Title: Warhammer Fantasy Roleplay – Empire in Ruins

Publisher: Cubicle 7 Entertainment

Authors: Graeme Davis, Dave Allen, John Foody, TS Luikart, Pádraig Murphy, Clive Oldfield, Dylan Owen, Anthony Ragan, KC Shi, and Simon Wileman

Artists: Camille Alquier, Mauro Alocci, John Blanche, Jared Blando, Benôit Blary, Dave Gallagher, Ralph Horsley, Jérôme Huguenin, Álvaro Jiménez, Dániel Kovács, Josef Kucera, Victor Leza, Antonio De Luca, Yugin Mafioli, Sam Manley, Clara Marie Morin, and JG O’Donoghue

Year: 2021

Genre:  The final chapter of The Enemy in Within campaign for Warhammer Fantasy Roleplay

Pages: 208 pages

MSRP: $44.99 in hardcover (with PDF) or $22.99 in PDF at DriveThruRPG

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    Warhammer Fantasy Roleplay: Empire in Ruins Reviewed on The Gaming Gang Dispatch #929

    Up to this point I've felt The Enemy Within campaign has been an excellent, epically scaled tale for Warhammer Fantasy Roleplay. I'm sorry to report the finale is a letdown. Whereas earlier volumes equally balanced the behind the scenes political maneuvering and scheming with plenty of action and adventure, this fifth chapter focuses far, far too much on talking heads carrying on while the player characters seemingly stand by and observe. It also doesn't help that the GM is presented with multiple minute by minute breakdowns of different events which feature way too many different NPCs. Speaking of NPCs we see the return of far too many from the previous adventures, thus watering down the impact of these returns. Lastly, I feel Empire in Ruins breaks one of the absolute cardinal rules of roleplaying games; never make your players feel as if they're just bystanders in their own adventures. Sadly, there's too much of that going in this chapter.
    6
    10
    Decent

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