About the book:
After weeks of travel and adventures, the party returns to town to discover… Nothing. Literally nothing is different since they left. Hmmm…
We can do better than that.
Organic Towns is a system neutral supplement GMs can use to create, grow, and run towns that feel alive. This system will help you run interesting, memorable, and constantly changing settlements while making your life as a GM easier.
Featuring drop-in mechanics that can fit any fantasy tabletop roleplaying game, Organic Towns includes dozens of random tables and over 100 unique buildings and upgrades to make your settlement one-of-a-kind. Your town will be a living, breathing, changing world that is simple to manage. Create an immerse roleplaying experience for your gaming group with Organic Towns.
Organic Towns utilizes a population-based “Settlement Points” system that provides a framework for Settlement Leaders to spend resources to construct buildings, raise armies, and trade with other settlements. Settlement leaders manage construction, decide what to trade for, and roll for monthly event tables. Every choice has consequences as the settlement can fall prey to high crime rates, predatory bandits, rioting, starvation, plague, dehydration, and more.
This 144 page system neutral supplement allows GMs to:
- Construct 100+ Unique Buildings and Building Upgrades
- Take Dozens of Settlement Actions and Trade Actions
- Build Unique Military Units and Ships
- Monitor and Manage Settlement Resources, Crime, Morale, Food, Water, Housing, and Population Growth
- Track Everything on an Easy-to-Use Settlement Sheet
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