A new science fiction supplement, for the Everywhen roleplaying system, has landed from 13th Planet Games. The interesting looking Space Pulp is a rules light RPG which loads of options to bring your galaxy to life. The 254 page softcover (with PDF) can be had at DriveThruRPG for $34.99 or grab just the PDF for $14.99.
About the game:
Classic sci-fi just got a whole lot pulpier . . .
Whether the future’s just around the corner, or a thousand grimdark millennia from now, in a setting close to Earth or a star-system far, far away, Space Pulp is the sci-fi RPG you’ve been waiting for! A rules-lite approach, coupled with the innovative career mechanic from Barbarians of Lemuria makes filing the numbers off a familiar space setting—or creating your own—quick and easy.
Note: You need the Everywhen core rules to use this book.
Inside Space Pulp, you’ll find:
- A promotion system for character creation, with random, career-specific events that transform chargen into a solo mini-game!
- 9 non-human character origins, including AI, aliens, mutants, uplifted animals, robots, and synthetics.
- 24 distinct character careers, from assassin to worker, with affiliated tech level.
- 91 new boons and flaws, including those specific to cyberware, aliens, and machine intelligence.
- 124 items of equipment, covering weapons (and alien versions), plasma swords, powered armor, ‘Golden Age’ retro gear, drugs, and more!
- Streamlined rules for ship combat, ship-specific boons and flaws, Hero Point options, and a separate, tactical system for handling fleet engagements.
- Streamlined rules for vehicle combat, robots (including giant ones!) and mecha.
- A complete aliens chapter, with templates for creating otherworldly creatures, a d6,6 encounter table, and 11 detailed alien races.
- A complete planetary chapter, with a d6,6 table for generating homeworlds and 7 detailed planet descriptions.
- A complete psionics chapter, with 35 detailed psychic effects as well as 2 ‘space magic’ systems, the reality-altering Chatterjee Equations and the dark sorcery of Azm’s Last Theorem.
- Special rules for handling light sword duels, fast-drawing guns, gravity and environmental extremes, hacking, crafting, and more!
- A settings chapter, with guidelines for running different sub-genres of sci-fi (horror, cyberpunk, grimdark, etc.), and three detailed settings: Dirty Plastic, Hypergiant, and Never-Setting Suns.
- A complete adventure, Bust-Up on Bug Planet, ready to run with new players.
The ultimate sci-fi sandbox awaits!
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