A new science fiction fleet battle game is currently up on Kickstarter from designer Richard Borg and U.K. based The Plastic Soldier Company. In Red Alert, two to six players will send Commonwealth Alliance and Rebel Confederation battleships, cruisers, destroyers, and fighters against each other as they vie for galactic supremacy. If you’re familiar with Borg’s Commands & Colours titles or Memoir ’44 releases, then this game’s mechanics will be second nature. Red Alert is already over 150% funded and you can reserve a copy of the game, as well as unlocked stretch goals, at the $112.00 pledge level through June 26. Expected delivery is March 2019.
From PSC:
Richard Borg heads into Space in this exciting new Commands & Colours board game – including two complete fleets of plastic starships (92 models)!
RED ALERT allows two to six players to duke it out in Space using the opposing fleets of the Commonwealth Alliance and Rebel Confederation: battleships, cruisers, and destroyers, backed up by long-range fighters and the Fleet Commander’s all-important flagship. Each unit type has its own special capabilities.
If you’ve already played any of Richard Borg’s Commands & Colours games, you’ll be on very familiar ground with RED ALERT. If you’ve not…
Commands & Colours is an easy-to-learn, card-driven wargame series. It uses a hex-grid game board divided into three sections – a centre and two wings.
The command cards in your hand determine which section(s) you can activate units, and how many units you may activate when you play that card. The play of these command cards drives the action and creates a ‘fog of war’.
Combat is fast, simple and somewhat deadly. In addition to the hits scored when you roll your battle dice, red alert icons rolled represent non-fatal crises onboard a ship – such as collateral damage, shields going down, and engineering issues – that need to be resolved.
Combat cards give players all manner of sci-fi themed advantages, add an element of suspense, and challenge players to maintain their star token reserves to power decisive actions throughout the battle. The action on a combat card may hinder the opposition forces, enhance a player’s units, or instantly change the course of a battle.
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