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Back the WWII Wargame From Salerno to Rome on Kickstarter

From Salerno to Rome (Dissimula Edizioni)A solid looking WWII wargame is currently up for crowdfunding for designer Sergio Schiavi and Dissumula Edizioni. From Salerno to Rome tackles the allied invasion of Italy in September 1943 through the liberation of Rome in June 1944. The game is for two players, ages 14+, and plays in two hours or more – depending on the scenario. The Kickstarter project is over 170% funded and you can reserve a copy of the game for a $54.00 pledge through June 18th with an expected delivery of January 2020.

About the project:

FROM SALERNO TO ROME allows you to simulate the first ten months of the military campaign in Italy during WW2, from the landing in Salerno (September ’43) to the liberation of Rome (June ’44). The game starts with the American 5th army that has just landed in Salerno and the British 8th army advancing in Apulia, while the Axis powers gather their forces to hit with a powerful counter-offensive one of the two allied armies…

The game enables you to fight the battles that took place in Italy from September ’43 to May ’44: Salerno, Cassino, Anzio, Ortona…

The game lasts 10 turns, each representing one month. Each turn is divided in a varying number of impulses, during which both players always have the opportunity to react to From Salerno to Rome Counters (Dissimula Edizioni)their opponent’s moves, alternating within an extremely flexible game structure.
When a turn starts, each player gets a certain amount of activation points he can use to put under command his forces during impulses. These formations, single divisions or whole army corps, once activated, can move and fight, move strategically in a different sector, can be put in reserve and so on.

Activation points can also be used for other operations: air cover, landings, strengthening defensive lines, recon, ULTRA, etc.

The German player has obviously a chance to win the game right away if he manages to repel the US 5th Army in Salerno.

If the German player does not win, the game goes on, and the Allies must conquer Rome, trying to eliminate the armies of the Axis powers, in order to win. The Axis wins if the Allies do not reach their victory conditions or if, in any moment, the losses for the Allies go over a certain level. ‘The Kesserling’s Option’ variant changes the game completely, giving back the initiative to the Axis player and changing the victory conditions again.

Jeff McAleer

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