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Dawn of Battle Wargame Enters Final Kickstarter Hours

Dawn of Battle (Old School Wargames)Old School Wargames (Worthington Publishing) is nearing the wrap of a successful Kickstarter run to bring Dawn of Battle to the public. The wargame aims to cover over 3000 years of conflict as players tackle battles ranging from Muye (1027 BCE) to Falkirk (1298 CE) across twenty scenarios. Dawn of Battle is for two players, ages 14+, and plays in two to four hours.

The project is 800% funded but there’s not much time to still get on board. You can score the game for a $69.00 pledge through June 6. Expected delivery of the finished product is November of this year.

About the project:

Dawn of Battle is a hex-and-counter wargame allowing players to refight historical battles from roughly 1500 BCE to 1500 CE or 3000 years of combat. Players take the roles of the great commanders of history, including Xerxes, Alexander the Great, Julius Caesar, Saladin, and William Wallace.

The game system is straight-forward and action-packed, as players depend upon the quality of their army’s leadership to provide activation points allowing them to maneuver their armies and strike against the enemy. The Dawn of Battle Vosges (Old School Wargames)better an army’s command, the more flexibility it has to move, rally, and attack.

Also included are supplementary rules that cover free deployment in scenarios, barbarian charges, command control and impetuousity, elephant panic, and random events.

Each of the twenty included scenarios indicate the disposition of each army that engaged at that historical battle. Units include a variety of infantry types (including hoplites and the Macedonian phalanx), cavalry (including chariots and mounted archers), missile units (including slingers, longbows, and even early gunpowder weapons), and special units such as elephants and war wagons.

The game’s primary engine is comprised of an action deck used to determine command, the randomly determined outcomes of actions, and melee combat. Additionally, action cards provide special effects that players can use to enhance their units’ abilities as well as the narrative of the gaming experience. The action deck provides a unique means of resolving a battle in an experience that will never be duplicated.

Jeff McAleer

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