Coming from Fantasy Flight Games in the third quarter of the year is their first deck building game. Rune Age is set in the fantasy world of Terrinoth, the same fantasy realm of other games like Descent, Runewars, and DungeonQuest. Designed by Mansions of Madness designer Corey Konieczka, you will find that this deck building game features scenarios, keeping in line with many other FFG releases.
This particular deck building game, can be played competitive or cooperative, and even played solo although the rules say 2-4 players. Here is what FFG has to say. If you are interested, I would recommend watching the video preview here.
Fantasy Flight Games is excited to announce the upcoming release of Rune Age, a deck-building card game of power and conquest in the fantasy world of Terrinoth! Designed by Corey Konieczka, Rune Age is a dynamic scenario-driven game that puts 2-4 players in control of a faction setting out to complete objectives based on the game’s scenarios. Raise your armies, take control of cities, and obliterate your foes in a realm gripped in conflict. How will you pave your path to victory?
How Will You Forge Your Realm?
Rune Age is a unique deck-building game in which players choose a scenario that establishes the game’s victory conditions. With four included scenarios, Rune Age gives you many different obstacles to face while also establishing the players’ allegiances. Some scenarios pit the players against one another while another unites them against a common foe, creating a fully cooperative deck-building experience. These different scenarios challenge players to develop new tactics every time they play.
The four factions in Rune Age come from all corners of Terrinoth: the Daqan Lords, the Latari Elves, the Uthuk Y’llan, and the legions of Waiqar the Undying. All four of these factions have their own strengths and weakness, providing unique deck-building strategies no matter which you play.
Each player also has a Home Realm to protect, represented by the Home Realm card. For scenarios that involve player elimination, players can take out their opponents by laying siege to their Home Realm, attacking it with the Units in their deck. So building up your armies is essential if you want to stay in the game and bring the war to your opponent’s doorstep.
Rune Age thematically puts players in control of their faction, by giving players faction-specific Unit cards with which to build their decks. While the center of the table is populated with several central card types (as determined by the scenario) available to anyone, each faction comes with its own barracks of Unit cards which provide specific benefits to their faction. These faction-specific Unit cards, combined with the Gold cards, Neutral Unit cards, and Tactics cards from the central card pools, ensure that players will have a wealth of options when fortifying their Home Realms. Discovering how certain cards play off of others and developing new synergies with each game is just scratching the surface of what Rune Age has to offer.
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