Genre: Second chapter in a three part science fiction roleplaying campaign
Pages: 240 pages
Price: $39.99 for the hardcover or $19.99 in PDF at DriveThruRPG
I share my review of The Last Cyclade, the second part of the Mercy of the Icons campaign for the Coriolis roleplaying game. The adventure book continues an epic science fiction tale begun in Emissary Lost.
Is this the second part of an epic science fiction campaign sure to blow your mind? Or is this simply a railroad leading to a finale which will leave your players feeling unsatisfied? You’ll find out!
*Note* I’ve heard Cyclades pronounced a variety of ways so I went with the singular which ISN’T the island chain…
2:30 Diving into the book
15:57 Final thoughts and review score
TGG REVIEW
7TGG SCORE
0VISITORS' SCORE(0 votes)
Summary
While I really dig the game system overall and the storyline of this campaign, I find there's a lot more railroading of the players than I'd like. The finale of this release forces the gamemaster to set the player characters on the outside looking in at the epic events which unfold. Your mileage will certainly vary, especially if your players are more interested playing in a story as opposed to writing the tale with their own deeds.
Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...