Stronghold Games is putting the classic James St. Laurent design, Crude: The Oil Game, back in gamers’ hands this March. Crude may be more familiar to some by the name of it’s unofficial edition – McMulti – but this out of print title will have loads of goodies for those who enjoy a solid economic game and, if our prior experiences with Stronghold are any indication, there should be some top notch components in the mix.
From Stronghold:
In Crude: The Oil Game (a.k.a. McMulti), each player is the CEO of an international energy corporation and can risk drilling for oil, pump crude where they have struck oil, refine the crude oil into gasoline, and sell refined gasoline to the high-demand consumer market. The players also have the option to seek their fortunes by speculating in the oil and gasoline markets, both domestically and internationally.
In addition to allocating areas that they own for drilling, pumping, refining and selling to consumers, random economic events may occur, sending the economy into Recession or Rapid Growth (or even better or worse than that), which shifts the prices of all commodities and equipment up or down based on these economic conditions. News events also affect players by either rewarding or penalizing them for holding too many barrels of their commodities or taxing their facilities.
This game was originally published in the USA under the title Crude: The Oil Game, and was widely received as a break-through in euro-style and economic simulating games. It was then republished in an unauthorized version as McMulti without the knowledge of the original Designer. As McMulti, the game garnered even more attention due to its use of *hundreds* of beautiful little plastic pieces to represent the various game elements: oil barrels, gasoline barrels, oil drilling rigs, oil pumps, oil refineries, and gasoline station facilities. This game is certainly is a sight to behold.
The Stronghold Games edition of this great game will include an updated ruleset and an improved economic engine to be created in conjunction with the original designer, James J. St. Laurent. This will hold true to the beauty of both the game’s mechanics as well as the game components used in the unauthorized version.