About the game:
Cthulhu Hack 2e — Investigation and Revelation in a Dark Universe
A simple game of Lovecraftian nightmares, pitting ordinary people against the terrors of a Dark Universe. A 156-page book with almost all you need to start — just find yourself some dice and something to write with/on.
It’s a fast and simple system with just two mechanics – Saves and Resources – that handle your ability to escape threats and manage your dwindling faculties for investigation and sanity.
Streamlined and written from the ground up, 2e is compatible with all first-edition material – or just easily adapted with a little consideration. Speed and simplicity remain at the heart of the game, with guidance and a lengthy example of play to get you in the thick of it by the close of the Introduction.
The bookmarked core book offers:
- simple mechanics to handle threats and investigation, using a standard set of seven polyhedral dice (from 1D4 to 1D20);
- ready-to-play archetypes for quick pick-up play or a fast and flexible character creation system to tailor Investigators to your specific needs;
- a horde of Mythos horrors – including the Deep Ones, Elder Things, Shamblers, and Shoggoth – to challenge your Investigators; and,
- a complete and expanded adventure – Save Innsmouth – rugose with colourful descriptions and plentiful guidance to make the investigation your own.
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