A new edition of the popular Downcrawl RPG toolkit is available in print and PDF from author Aaron A. Reed. The book provides plenty of ways to create a unique and adventurous underworld for your game table. The 166 page B&W hardcover (with PDF) can be had for $39.95 at DriveThruRPG or score just the PDF for $19.95.
About the book:
Explore cursed mazes. Build stalactite cities. Get addicted to mushrooms.
Welcome Down.
Downcrawl is a tabletop roleplaying toolkit that helps you build and explore a weird, wondrous underworld so far from the surface that the sun and sky are only legend. Compatible with any TTRPG system, or as a complete standalone game, Downcrawl offers evocative prompts to generate new places, peoples, and encounters on the fly, and helps improvise stories of dangerous journeys, curious creatures, and strange underground empires.
Revised and expanded from the original 2017 edition (a DriveThruRPG Platinum seller), Downcrawl 2E features totally revamped and improved mechanics after years of additional playtesting, new optional rules for solo or GM-less play, and an optional add-on card deck to make sparking weird underworld adventures easier than ever.
Introduce a weird, wondrous underworld called the Deep, Deep Down to your campaign
- Compatible with any TTRPG system, or stands alone with a lightweight Fate-inspired ruleset (requires only d6 dice to play).
- A full journey system gives you rules for structuring dangerous journeys between underworld places. Gather intel before your journey to increase your odds of success, manage your Tack along the way to keep from getting Lost, and face intriguing story-based encounters (randomly assembled from hundreds of possibilities) as you travel.
- A communal Map tracks the realms of your underworld discovered so far, but watch out: connections are mercurial, with old passageways collapsing and new tunnels opening up after each journey.
- Get into mushrooms with rules for Fungal Foraging, discovering strange new mycelial species with unpredictable effects. Refine them into more potent fungal drugs, with only a slight possibility of all-consuming addiction…
- An extensive Session Zero chapter guides you through building a world and characters for a new Downcrawl game, step by step
- Inspiring Tables help you generate everything from ad-hoc story hooks to random locations to underground terrain types
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