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May Brings ‘Gallipoli, 1915: Churchill’s Greatest Gamble’ from GMT

Gallipoli, 1915: Churchill's Greatest Gamble (GMT Games)Next month will see the arrival of a very interesting WWI title from GMT Games and it tackles the first days of the Gallipoli campaign; an area of the war which doesn’t see a lot of gaming simulation. In Gallipoli, 1915: Churchill’s Greatest Gamble, two to four players will command the British and their allies against the Turks as the Lord of the Admiralty unleashes a rather unorthodox plan to knock the Ottomans out of the war. Currently, you can still order the game at the P500 price of $69.00 so don’t wait for the price to hike up to the MSRP of $105.00.

From GMT:

On 25th April 1915, Winston Churchill, First Lord of the Admiralty, launched a hastily assembled force of British, Australian, New Zealand and French troops against the Turkish defenses on the Gallipoli peninsula. Their goal was to capture the forts that guarded the Dardanelles. With that achieved, the British and French Fleets would sail to Constantinople, topple the Ottoman government, and open up a supply line to Russia.

Gallipoli 1915: Churchill’s Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed – but not reckless haste – is the key to success.

The map covers the entire peninsula from north of Anzac Cove to Cape Helles, based on the 1922 British Ordnance Survey. Players can choose to land at the historical beaches, or create their own plans.

The game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.

Jeff McAleer

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1 Comment

  1. Anonymous says:

    I was a convention platesetter and this is going to be a fine game and great system. It’s a fun and fluid Grand tactical game, where attrition wears out your units abilities to do what you want – lose enough guys and your formations retreat downhill to the beaches to regroup. It uses a general easy-to-use plot similar to Gamers TCS series to plan your formation’s objectives. The Designer has version of the game system set in the battle of Mons in 1914, where a small British force holds off the Germans over a Belgian Canal.

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