The easily accessible and immensely portable roleplaying game Destination Danger is nearing completion on a successful Kickstarter run for newcomers Guardian Moon Games. The game is made up of a deck of cards which can be pulled out just about anywhere to inspire an impromptu session. The project is over 200% funded and you can reserve a copy of the print and play deck for a $10.00 pledge or the physical cards themselves for a $20.00 pledge. Crowdfunding runs through February 5th with an expected delivery of the finished product this May.
From Guardian Moon:
Destination Danger is a pocket-sized role-playing adventure set in the 1930s that can be played anywhere, anytime, and with anyone—you don’t even need a table to play on. The cards in the Destination Danger deck contain all the information needed for a quick and fun role-playing experience (no player’s guide or DM book required!). Since Destination Danger uses simple stats and easy-to-remember rules, anyone—regardless of role-playing experience—can join in and have a blast.
Destination Danger is a form of cooperative storytelling in that each player takes on the role of his or her assigned character(s) OR as the Game Master who controls everyone and everything else while acting as the narrator of the story. Each scenario begins with the characters in the middle of a bad situation, and the players work together (or not) to resolve the situation successfully. As each player is playing a role, he or she is encouraged to consider the character’s stats, special skills, and personality traits when choosing how to act—in other words, each player should endeavor to become the character they are playing rather than just do the thing they themselves might do in a given situation.
The Game Master uses the other cards in the deck—monsters, maps, items, etc.—to move the game along. Each card is intelligently designed for optimal Game Master use. One side is the public side, with beautiful illustrations and easy-to-read names; this side can be shown to all the players or passed around for them to see up close. The private side is for the Game Master only. It contains a brief description of the monster/item/whatever and then a list of options for how it can be used within the campaign. These might be character traits, secrets, curses, effects—you name it. Nothing listed in the options list is set in stone, of course; they are just suggestions for the Game Master to pick and choose from. Use some, ignore others, make up your own – this way the gameplay is different each time!