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Classic Dungeons & Dragons at Dungeon Masters Guild

Minion Games has three new releases on store shelves that should be of interest to gamers everywhere:

Grave Business

In ages long past, the Master taught you the dark secrets of undeath. You could no longer perish, and as long as you had fresh body parts available, neither could your loyal servants – who were coincidentally made somewhat more loyal by the zombification process. But now the Master has fallen! …Again. And this time those vile heathens have taken the inconvenient extra precautions of separating and inhuming some integral pieces of his unliving remains.

In these dire times, one has to look after his own, and you’re a necromancer who is more dangerous than most; you’re a necromancer with a business plan. Your zombies will dig up graves and loot valuables, and while they’re at it, they’ll grab fresh body parts so you can make more zombies to dig up more graves. Sounds good, right? Unfortunately, it’s so good that other necromancers are after the same cemeteries you are!

Nitro Dice

You have the Car. You have the Nerve. Do you have what it takes to win on the open streets in a nitro-burning race for fame and fortune? It won’t be easy with opponents that know how to cheat the game and drive the winding streets. You’ll be dodging them and anything they can throw at you. Whoever drives fastest, smartest, and toughest will become the Nitro Circuit champion.

Nitro Dice is a fast-paced card-driven racing game where pushing the limit of safety is part of the fun. In Nitro Dice players use a ten-sided-die to represent their racecar on a course made of cards.

Each racer’s speed is tracked on the die itself so that every player can view the position and speed of each vehicle at a glance. Cards are used to maneuver around hazards and avoid collisions with other racers, but also to place traps of your own on the roadway.

Five Fingered Severence

Today is your last day on the job. Corporate decided to close the store and everybody is getting the boot. You could spend the rest of the day helping those miserable, wretched wastes of human skin who come in and demand service, or you could do what you always wanted – tell them were to go and have a good time. And you know which one it’s going to be…

In Severance each player assumes the role of one the characters at the store. They can steal items from the store, slack off, or keep performing their work duties. Each activity has risks and rewards. The player scores points after successfully slacking off and after taking their stolen goods to their locker. When a player gets caught (by the boss) doing something wrong they gain heat. Heat also naturally rises during the game. When a player reaches 30 they are fired. The game ends when all of the players but one are fired or the event deck is exhausted.

Five Fingered Severance is a take that game. To gain points the players will have to open themselves up to the other player’s attacks. I want the game to be more tactical though, so the plot cards in the deck are limited to just a few types of cards. This allows players to know about what they are getting when they take a turn to refresh their hand.

Jeff McAleer

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