As I mentioned on the last podcast, Collins Epic Wargames was preparing a new, completely revamped Kickstarter project for Spearpoint 1943 Eastern Front. Well, the project launched yesterday (I’d have written about it then but you know the arctic ice storm blowing across the U.S.? Yep, I’ve been stuck in it…) and within 24 hours has already reached 46% of its $12k goal. You can reserve a copy of the game for the outrageously low pledge of $25.
There are very few Kickstarter projects which I will publicly stand behind (once I get back for this trip I’m going to put together a quick article about the official TGG stance on Kickstarter previews and such) but the Spearpoint title is one I personally guarantee is going to worth your support. Byron Collins, the man behind CEW, always delivers top notch releases and is someone I consider to be a friend in the industry.
So get out there and get this funded!!!
From CEW:
Frontline General: Spearpoint 1943 Eastern Front is an easy to play tactical wargame set in the Eastern Front of WWII. It is a new standalone game in the Spearpoint 1943 Expandable Card Game (ECG) series.
Designed by Byron Collins (4th published game design)
Marco Arnaudo on Spearpoint 1943: “[Spearpoint] is always fast to set up, fast to play, and a lot of fun. I highly recommend it.”
Players: 2 Ages: 13+ Average Playing Time: 30 mins.
Highly Re-playable: Pre-game deck construction, dice, card drafting, and other proven mechanics ensure no two games are the same!Fun and Fast: Easy rules with continual involvement by both players. Game sets up and plays in about 30 minutes.
Expands: Frontline General: Spearpoint 1943 (2010)
Expanded by: Frontline General: Spearpoint 1943 Village and Defensive Line Map Expansion (2012)
Eastern Front introduces the Red Army and features 175 new cards, scenarios, and is backwards compatible with the original Spearpoint 1943 and the Origins Award nominated Village and Defensive Line Map Expansion.
100 Unit Cards feature an assortment of historical German and Russian squad-level infantry, artillery, armor, and aircraft.
50 Command Cards give support, provide special functions, and may even modify die rolls.
25 Damage Cards apply unique Damage Effects to units as they reach their critical break point. These Damage Effects can force units to withdraw, take cover, or may immobilize tanks, knock out weapons, wound infantry, damage aircraft engines or ailerons, and more, adding to the battlefield chaos.
Also included are 2 Quick Reference cards, 1 Score Card, 12 Scenario Cards, 4 dice, and the rules booklet that features video tutorials linked with Quick Response (QR) Codes.
- 175 Cards (100 Unit, 50 Command, and 25 Damage Cards)
- 4 D10 Dice (2 German, 2 Russian)
- 1 Rules Booklet
- 12 Scenario Cards
- 1 Score Card
- 2 Quick Reference Cards
- QR-Code linked Video Tutorials
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Jeff, Thanks for the very kind words on our games!
Best,
Byron