Close

Login

Close

Register

Close

Lost Password

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Classic Dungeons & Dragons at Dungeon Masters Guild
Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

Star Wars: Edge of the EmpireFantasy Flight Games has released the first in their trio of Star War roleplaying games and Edge of the Empire is now available at your FLGS. Players tackle the grim and grittier side of the galaxy far, far away as smugglers, bounty hunters, and other professionals who spend much of their time on the fringes of space. The corebook clocks in at 448 pages and carries an MSRP of $59.95. Due to licensing (and no doubt a wish to keep pirating of the titles as low as possible) the FFG Star Wars RPG products will not be made available in any digital formats an only made available in hardcopy.

From FFG:

“Scoundrel. I like the sound of that.”
    –Han Solo

Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice…

The Star Wars®: Edge of the Empire™ Core Rulebook provides everything you and your friends need to experience life in the shadiest and most remote locations in the Star Wars universe.

Grim and Gritty Adventures in the Star Wars Galaxy

Thousands of places across the galaxy exist on the Edge of the Empire where the influence of the Core Worlds’ laws and regulations are dimmed or muted. These places are populated by figures who live on the fringes of both the galaxy and its society. Such shady locations attract shady characters, but they also lure those independent thinkers and insurgents who seek to break free of Imperial law. In an Edge of the Empire campaign, bounty hunters, smugglers, mercenaries, and explorers may find themselves working alongside doctors, politicians, and scholars.

Throughout the course of an Edge of the Empire campaign, your character is likely to face all manner of difficult challenges and choices. You may be asked to help a host of escaped prisoners establish new colonies in the Outer Rim, building new lives where they conduct their business outside the grasp of Imperial law. To earn your next meal, will you be willing to work for a Hutt gangster? Perhaps you’ll double-cross your employers and have a run-in or two with hired mercenaries and bounty hunters. Will you support the growing insurgency by helping smugglers transport illegal cloning technology to Coruscant’s underworld? Will you be those smugglers?

Edge of the Empire isn’t just about adventures that take place outside the Core Worlds, it explores the lives and adventures of all those who live outside the comforts of established civilization or the law. Accordingly, you’re likely to run into characters, both good and bad, who share dark secrets, owe large debts, and have reason to run from powerful enemies. Some of them may even become your friends or allies. 

Life on the outskirts is full of surprises, and your adventures in Edge of the Empirewill often lead to any number of challenges, from sneaking smuggled medicine past an Imperial blockade or piloting a ship through an asteroid field in order to shake a tail to coaxing vital information out of hired thugs without starting a tavern brawl. Characters must rely on their innate abilities, trained skills, and special talents to survive.

The Star Wars Universe at Your Fingertips

The heart and soul of Edge of the Empire is the 448-page Core Rulebook. It includes everything players and GMs need to start their Star Wars roleplaying campaign:

  • An introduction to roleplaying in the Star Wars universe
  • Concise rules allow you to quickly generate and advance all manner of memorable characters
  • Clear descriptions of the game’s skills and talents
  • Convenient charts of weapons, gear, devices, starships, and vehicles
  • Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign
  • Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations
  • A wealth of advice for GMs on how to create and run an Edge of the Empire campaign
  • A complete, introductory adventure to launch players into action!

The Edge of the Empire Core Rulebook is a fully self-contained reference that allows players and GMs to enjoy whole campaigns in the Star Wars galaxy, from the simplest combinations of adventures to vast, sophisticated explorations of life in the Outer Rim and at the fringes of society. You’ll build characters, encounter memorable adversaries, and confront your destinies.

Players looking for more action and adventure will be able to explore even more of the galaxy in upcoming Edge of the Empire supplements. Your campaign will grow with additional adventures. Upcoming books will further explore the game’s setting, and players will gain more options for building and advancing their characters.

Characters in Edge of the Empire

Everyone has debts to pay. Everyone has secrets, and everyone has the potential to do something great. In Edge of the Empire, your characters will have their chances to pursue their destinies as they’re thrust into adventure with some of the galaxy’s least likely heroes. 

Character creation in Edge of the Empire works from the assumption that each character enters his or her first adventure with a history. You may play a Bothan explorer, a Gand scoundrel, a Twi’lek bounty hunter, a Human colonist, a Droid outlaw, or a character that no one but you could possibly imagine. But one truth carries across the spectrum: whoever he is, wherever he came from, your character is likely to be burdened with the baggage of some pre-existing obligations.

What caused your character to enter into the nebulous and dangerous world of Edge of the Empire. Was it a single, traumatic event? Was your character put into an untenable situation from which he had to flee? Is your character racing to pay off old debts before those debtors come calling? Your character’s obligations represent the debts he seeks to avoid or repay. They likely impacted your character’s original decision to seek out adventures and the fame and fortune they always seem to promise. And they can definitely shape the course of your character’s life.

Obligation in Edge of the Empire ties the game’s mechanics to a narrative core and help players to develop characters with rich backgrounds and deep investment in the campaign’s events.

Stay in the Action

Each Edge of the Empire campaign is loaded with potential for rich and exciting stories of heroism, betrayal, redemption, questionable morality, and mercenary greed. Edge of the Empire characters are tough, savvy, and resourceful. They’re likely to know a few tricks, and they’re probably going to have to know when to make good use of them.

The core mechanic of the game is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail. Whenever you roll a skill check, you compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help your character accomplish a task or achieve beneficial side effects. These dice may reflect his innate talents or abilities, special training, superior resources, or other advantages that you can apply to the specific task. Negative dice represent the forces that would hinder or disrupt you, such as the inherent difficulty of the task, obstacles, additional risks, or the efforts of another character to thwart the task.

If your character’s successes () outnumber his failures (), the action succeeds. However, the situations of Edge of the Empire are rarely simple, and the game’s custom dice do more than determine whether an action succeeds or fails. Even as the dice indicate whether an action succeeds or fails, they determine if the character gains any Advantages () or suffers any Threats () as the result of the attempt.

With Advantages and Threats, each skill check is loaded with myriad dramatic possibilities. Your character may successfully repair the transfer circuits in his ship just in time for a dramatic jump to light-speed only to come out of hyperspace in the middle of an asteroid field. He may take a wrong turn into a dead-end alley while trying to outrun a pair of Gamorrean mercenaries but discover that the Gamorrean’s are susceptible to bribes. Or he might find that he not only wins a high-stakes game of Sabacc, his victory happens to impress the club owner who knows the secrets behind a large and valuable shipment of blasters.

The sheer number of possibilities provide opportunities to narrate truly memorable action sequences and scenes. These layered results move the story along and inspire details and special effects that create action-packed sessions.

Expanding Your Star Wars Universe

Edge of the Empire is the first of three standalone, but fully cross-compatible roleplaying systems. Each introduces a unique dimension of the Star Wars play experience, but the core mechanics are fully interchangeable. Players and GMs will have the option to use these materials separately or combine them as they see fit in order to carve out a unique, custom roleplaying experience.

The Core Rulebook for Edge of the Empire allows players to create characters with checkered pasts and deep obligations, and it invites them to experience the thrills and adventures of life on the outskirts and the fringes of theStar Wars galaxy. Coming later, Star Wars®: Age of Rebellion™ will allow players to take the fight to the Galactic Empire as members of the Rebel Alliance, and Star Wars®: Force and Destiny™ will permit players to assume the burden of the last surviving Force users who are hunted by the Empire and must fight for survival even as they seek to uphold the ideals of their forbears – the fabled Jedi.

Meanwhile, players of the Star Wars®: Edge of the Empire™ Beginner Game will find that the Edge of the Empire Core Rulebook unlocks whole new worlds and fantastic opportunities for adventure. Whereas the Beginner Game is designed to introduce players to the most basic concepts of roleplaying in a Star Wars setting, the Edge of the EmpireCore Rulebook provides all the materials players and GMs need in order to continue their adventures or begin new ones. The Core Rulebook’s rules for character creation and advancement allow players to invent unique characters to suit their tastes, and its rules for character obligations and motivations add layers of excitement and engender storytelling.

Get ready for life as an outlaw, a scoundrel, a colonist, or another of the many characters who work and travel in the shadiest parts of the galaxy. You’ll need to rely upon your wits, your blaster, and your companions… Action and adventure await those who live at the Edge of the Empire!

 

    Leave a Reply

    Your email address will not be published.

    Thanks for submitting your comment!