Stronghold Games has announced their first Kickstarter project and it’s the latest in their best selling line of Space Cadet games, this time loaded down with a slew of miniatures. Space Cadets: Away Missions has already hit over 200% of the funding goal and is set for an August 2015 release. I have to say this looks like a pretty hot title and I’m interested to see how the stretch goals stack up by the February 20th finish.
About the project:
A cooperative game, the 3rd title in the Space Cadets line. Explore UFOs, acquire alien technology and fight hordes of hostile aliens!
Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game set in the Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen (“Rocketeers”) who explore UFOs, acquire alien technology and fight hordes of hostile extraterrestrials.
Each turn, Rocketeers spend action points on activities such as firing atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the Rocketeers are finished, the Aliens take their turns by following simple movement and combat protocols. Seven types of hostile Aliens threaten the Rocketeers, from the repulsive Mind Leeches to the rampaging titanic Sentinels.
Space Cadets: Away Missions has scenarios linked in a campaign story arc. These “Away Missions” are set at various locations, feature different combinations of Aliens, and have diverse objectives for the Rocketeers to achieve. Hexagonal map tiles are arranged to form the locations, such as flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and a bit of luck are essential if the Rocketeers are to overcome the relentless horde of little green men!
In Space Cadets:Away Missions, Scenario Tiles and Scenario Tile Markers provide the Rocketeers with additional challenges and views of the danger. When the threat is subdued, the Tile Marker is removed, revealing the devastation left after combat.
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