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The Gaming Gang Extra #46: Origins 2012 Raw – Stephan Brissaud from iello Games

This time around I am talking with Stephan Brissaud from iello Games. Stephan will talk about King of Tokyo, which is available again in the US, and their new Bruno Faidutti card game The Dwarf King which premiered at Origins. Plus we’ll hear about the planned expansion to King of Toyko which will debut at Gencon.

Until the iello website is up and running, it is best to check them out on Facebook. The games we discussed in the interview are available at most retail outlets.

King of Tokyo is a game from Richard Garfield for 2 to 6 players in which you will be able to play mutant monsters, gigantic robots and other aliens, all of whom are happily whacking each other in a joyous atmosphere in order to become the one and only King of Tokyo.

When it is your turn to play, you throw six dice. Each die bears the following six symbols: 1, 2 or 3 Points of Destruction, Energy, Healing and Whack. In three successive throws, you are going to choose whether to keep or discard each die in order to come up with combinations that will enable you to win destruction points, hoard energy, restore your health or whack other players into understanding Tokyo is YOUR territory.

The fiercest player will be crowned King of Tokyo… and will end up facing all the other monsters alone!

Top this off with special cards that you can purchase with energy and that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more…. and you hold one of the most explosive games of the year!

In order to win the game, one must either destroy Tokyo by accumulating 20 destruction points, or be the only surviving monster once the fighting has ended.

The Dwarf King is Based on Barbu, a french traditional card game, but even more cranky, The Dwarf King is a trick-taking game with dozens of different goals and a few special cards with zany effects. There are three suits (Dwarves, Goblins, and Humans) of thirteen cards each, 25 special cards and sixteen contract cards. Each round, each player is dealt a number of normal cards and two contracts, of which he selects one to fulfill that round. He also draws one special card, of which the type (Dragon, Mummy, Sorcerer, Troll, Wizard) can be freely chosen. After seven rounds, the player who scores the most points (by fulfilling his contracts) wins the game.

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Elliott Miller

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