Stronghold Games and FryxGames will be releasing what has been indicated as the last major expansion for the hit Terraforming Mars. In Turmoil, players will need to focus on controlling and directing the progress on the human colonists on the red planet while also dealing with new global events. The expansion also contains redesigned player boards engineered to keep your cube markers in place. Terraforming Mars: Turmoil is for one to five players, ages 12+, plays in around two hours, and will carry an MSRP of $34.95 when it arrives on December 31st.
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars and back to the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards—Global Events, from dust storms to riots to rising alloy demand—that give you something to plan for three generations in advance.
At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties. The first delegate each generation is free, and additional ones cost 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society. When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party-leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, invoking its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating.
The political arena also determines the players’ influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party. In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation.
In Turmoil, players can try to either force their own agenda or push it in a more moderate, economic way. They can play to mitigate the global events with influence or adjust their play to better take advantage of them. And they can anticipate the competing players’ agendas and try to benefit from them—or they can counteract them.
Turmoil is an expert expansion. Be prepared to meet the full spectrum of human civilization in the era of Terraforming Mars!