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The Adventurers are Back…in an All New Adventure!

Coming in the the 3rd quarter of 2011 is The Adventurers: The Pyramid of Horus from Fantasy Flight Games.  The game seems to feature all new characters in another adventure story.  Instead of rolling boulders, you have to watch out for falling stone blocks!  There are wandering mummies!  Here is what FFG has to say.

Hidden for centuries below the shifting Egyptian sands, the Pyramid of Horus sat undisturbed, until a research expedition on the limestone plateau of Abu Rawash uncovered it. Filled with treasures as rich as the Nile delta it borders, the pyramid is a beacon, summoning a group of exceptional Adventurers eager to put their hands on the priceless archaeological relics contained within. But with a myriad of hazards lying in wait, once you enter the pyramid you might never come out.

Fantasy Flight Games is thrilled to announce the upcoming release of The Adventurers: The Pyramid of Horus, a standalone board game of danger and exploration! Play as one of eight different Adventurers on a mission to seize valuable antiquities from a pyramid. Search ancient chambers and corridors, avoid life-threatening obstacles, and make it out with the most valuable treasure to win.

Wandering mummies are just one of your worries; in order to acquire the most valuable treasures you must pass through a nest of cobras, a scorpion-infested sand pit, and a pond that’s home to ravenous crocodiles.

Searching for ancient relics is always a double-edged sword; sticking your hands where they don’t belong can wound you and slow you down. Luckily, the pyramid also holds abandoned equipment that can heal or aid you. But be warned, nothing cures the mummy’s touch!

Adventurers may also use their special ability once during the game, which can either give them a unique advantage over the rest of the group or save them from impending harm. But when should you use your ability?

It would be wise not to linger within the pyramid, as one of its patron gods is angry at your intrusion. Stone Blocks fall during every turn, threatening to trap the unlucky or slow Adventurer for eternity.

You can read all about The Adventurers and the Pyramid of Horus Here

Elliott Miller

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