NAC Wargames are now available in North America and you can order the English language edition of The Charge of the Three Kings. The game simulates the 1212 Battle of Las Navas de Tolosa, during the later years of the Spanish Reconquista. The Charge of the Three Kings is for two players, ages 14+,plays in around two to four hours, and carries an MSRP of $64.99.
About the game:
In 1212, Alfonso VIII decided that it was time to take revenge for his defeat at Alarcos a few years earlier at the hands of the Almohads. They had come to the Peninsula from the Maghreb imposing their rule and strict religious norms on the Andalusians with plans to expand Islam into the Christian-held territories. At that time, the Peninsula was divided into fie Christian kingdoms: Castile, Leon, Aragon, Portugal, and Navarre. However, being bound by the same religion did not stop them from fighting amongst themselves, and by no means where they unified nor did they have the same interests. Alfonso VIII of Castile requested the bull of the crusade for his fight against the Almohads, which meant that if he could not get the other Christian kingdoms to participate, he could at least make sure he would not be attacked from behind as he advanced south. The Pope grants this endeavor the status of a crusade, which results in knights and kings from other kingdoms and places in Europe joining Alfonso’s campaign, in addition to his neighbors on the Peninsula.
Each player has 5 formations and a deck of tactical cards and a deck of strategic cards. During his turn, the player will receive tactical and strategic cards and will activate 3 of his formations, each in a different impulse and alternating with his opponent. In each impulse you can play a tactical card, even in the opponent’s impulse if the card is a reaction card. Additionally, during any moment of the turn, the player can play a strategic card.
The game allows a high level of replayability thanks to the fact that the decks of cards and their distribution (with common cards and specific cards of each faction) achieve very diverse possible combinations. In addition, the historical deployment is facilitated, but with zones where the different formations are deployed freely by the player and in secret, so that within the delimited zones there is diversity of placement. Free placement is also allowed, which comes to permute the formations of place. Therefore, fun is assured.
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