Cephalofair Games has announced a crowdfunding project is on the horizon to bring the Gloomhaven Role Playing Game to the masses. The game promises to do away with dice and provide players with ways to succeed due to planning and strategy rather than random luck. The project is slated to arrive on Backer Kit in April.
About the game:
Cephalofair Games, crowdfunding publisher of the record-breaking board games Gloomhaven and Frosthaven, is pleased to announce our latest project set in the same high fantasy, high strategy world we all love.
Last year Cephalofair announced plans to crowdfund a fantasy miniatures line to complement our catalog of boardgames – providing highly detailed sculpts for each of our in-game enemies, bosses, and summonable creatures typically represented by 2D cardboard standees and tokens. Now, we’re excited to reveal that we’re planning so much more than just miniatures with our brand new product—Gloomhaven: The Roleplaying Game!
Unlike other RPG systems reliant on dice and set character build structures – Gloomhaven: The Role Playing Game will continue to uphold one of Cephalofair’s core mission statements – to “minimize randomness and reward player savvy”.
“This is the Gloomhaven Role Playing Game, which takes the Gloomhaven world and puts it in your hands – the hands of a “Gloom Master”. We are giving you the tools and the lore to create your own stories – in Gloomhaven and the surrounding world. And it will be available right alongside the miniatures in April, 2023.
We’re creating a robust skill system that makes interacting with this newly expanded world and uncovering its mysteries always engaging. And when you run across a situation that can only be resolved with weapons, well, the Gloomhaven combat system will still be there to make sure that is always interesting as well.
But this isn’t just the board game with a GM. First of all, we’ve opened up the playing field to allow for any class and ancestry combination. You can be an Inox Spellweaver, an Orchid Cragheart, or anything else, and both classes and ancestries have their own set of cards so that you can create a truly unique ability set.
And this newly developed system integrates card management into the role-playing experience. That’s right, we’ve added a third skill check action to these cards, which lets you perform great feats out of combat, but also opens up a new dimension in combat, letting you swing from chandeliers, kick through walls, or even convince the bad guys to stop fighting.” – Isaac Childres, Designer/CEO
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