About the game:
Explore a world of myth and magic where you must balance the terrible evil of the sentient object you carry, with the enormous power it grants.
Japan is in turmoil. The balance between the natural elements has been shattered; natural disasters ravage the land and monsters from legend terrorize the people.
The greatest heroes of the age have tried and failed to overcome this supernatural catastrophe. Now, in desperation, the Emperor reluctantly unleashes the most potent magical force at his disposal.
The Instruments of the Chrysanthemum Throne are a collection of powerful Tuskumogami, sentient objects that possess remarkable magical powers. They have been locked away for generations because of their abiding malice and hatred of people.
Who will be brave, or desperate, enough to risk their life and sanity by taking up an Instrument and using its power in the service of the Chrysanthemum Throne? The players ease into character creation, starting with a short prologue using suggested prompts. As the game progresses they develop more detail about their characters and the reasons that they’re willing to risk everything in the service of the Emperor.
To support a focus in character-driven roleplaying, the game system is light touch. It draws from Japanese culture, incorporating a traditional dice gambling game, with the use of lucky and unlucky numbers, to resolve outcomes.
On a deeper level, players are continuously incentivized to draw ever more power from their Instruments in order to achieve greater success, and in doing so, risk losing control of their characters.
Instruments of the Chrysanthemum Throne is intended to be played as eight linked scenarios that tell a complete story. However, there are also options for groups who cannot make such a time commitment, including running a five episode series, or running the game as a single session game.
This is a complete tabletop roleplaying game intended for 3-6 players and a Game Master who facilitates the game. Included are:
- A detailed setting based on mythical Heian-era Japan.
- A light-touch dice-based system that focuses the action on the characters and the decisions they must make about drawing on the power of their Instruments.
- Advice on how to facilitate the game including historical themes and suggestions of how to incorporate these details to breathe life into the game-world.
- Suggestions to help ensure that everyone has a great time.
- Eight linked scenarios that can be run as a campaign, short series or one-off game session.
- Tabletop materials to help make the game easy to run, including one-page summaries of the key rules and summaries of each scenario.
The Print Edition is a beautiful 126 page, full-colour, hardcover book (8.25″ x 10.75″) that makes a fine addition to any bookshelf.
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