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The Mutant Epoch Expansion Rules are Available in Print and PDF

A rules expansion book has landed from Overland Arts for the popular The Mutant Epoch post-apocalyptic roleplaying game. The massive tome includes new character types, species, skills, mutations, gear, optional rules, and much more. The 532 page hardcover at DriveThruRPG carries an MSRP of $55.99, the softcover an MSRP of $42.99, or grab just the PDF alone for $19.99.

About the book:

Rank up your post-apocalyptic adventures with all new character types, new skills, pre-game castes, remarkable mutations, cybernetic implants and devastating relic treasures! Add never before seen incredible excavators to your existing ruin exploring dig team, or face these new oddities as vile foes.

This book is part two of the Hub Rules, and is a must-have, resource rich sourcebook that’s sure to make the Mutant Epoch RPG the ultimate post-apocalyptic, science-fantasy role-playing game.

For players of The Mutant Epoch, this book offers 12 new player character types, along with an incredible selection of 35 new bestial humans. Also included are 100 new prime mutations, 42 minor mutations, 36 flaws, and 8 NPC only mutations for those special wasteland inhabitants. Also, the long awaited plantoid ‘veggie-sapien’ character type appears in this book. These weedies have their own extensive collection of 71 prime plantoid mutations and 20 flaws all their own. There are two new character outfitting systems: the Rapid Fire method and the ultra quick Equipment Packs system. Other expanded rules include cybernetic purchasing and sales tables, healing times for broken bones, the effects of radiation on robots, androids and other mechanical systems, and much more. This book includes 14 character sheets, all of which are also available on this book’s webpage.

As a game master, this book gives you a haul of new relic rewards, and deadly robot and drone adversaries to challenge characters of any rank. Optional rules offer brutal, attack mode based critical strike outcomes, rules for pushing beyond the daily mutational usage limits of mental and energy based mutations, new combat options, and a robust section on dimensional portals, destinations, voids, relic gear, and the terrible, wraith-like beings that inhabit them.

This book requires the use of The Mutant Epoch Hub Rules, plus, we recommend a 30 sided dice used for some tables and relic damage rolls.

Jeff McAleer

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