Our friends at AEG launched the Thunderstone Quest Kickstarter earlier this morning and the project has already rocketed past the 200% funding mark. Fans of Mike Elliott’s original game are certainly lining up to see a new and revised edition hit gaming tables. I know I’m pumped and it’s interesting to see the project has two pledge options: the Adventurer for $60 and the Champion for $100. You can jump in on the fun and reserve your copy through March 24th.
From AEG:
Thunderstone is one of the most successful games AEG has ever published. Our team has been talking about the next stage in its evolution for quite some time. When we brainstormed ideas for the next version of the game it was clear that we had a lot of wide open design space to transform the Dungeon system into something really special.
The new Quest system gives us the ability to offer you a modular adventuring experience so that the game is always fresh and challenging. We incorporated lots of player feedback about other game systems including weight and light. And we worked to make the climax of the game dramatic and exciting for every player every game.
We are Kickstarting Thunderstone Quest so that we can bring you a super-sized version of Thunderstone with lots of upgraded components and extra content. The more we raise on this campaign the more awesome the Rewards will be!
Both Rewards for Thunderstone Quest include the standard game components you need to play. The basic game boards, tokens, heroic figures, cards, and dice.
The major innovation for Thunderstone Quest is … Quests! Quests are the new Dungeon system. Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest is a self-contained adventure. After you’ve mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages.
There are 3 Quests in this campaign. The 3 Quests each consist of approximately 243 cards each (cards used in play, plus divider cards, and cards used as tokens). You’ll get one quest with the Adventurer Reward, and three quests with the Champion Reward.
We have had a lot of questions about co-op or solo play rules. Our developers have great ideas for these modes of play but they won’t start working on them until after work is finalized on the regular competitive rules. We don’t have an eta on when we will have co-op or solo play rules ready but we’ll make them available as soon as they’re ready.