Two new releases have hit from Tiny Battle Publishing and one is a completely new game while the other is an expansion to a current TBP system. First off is Into the Pocket, designed by Matt Styles, which is an old school style WWII Western Front wargame. The second is a British and French expansion to John Gorkowski’s In the Trenches, Coup De Grace, which tackles the first world war.
From Tiny Battle:
Into the Pocket
Mark Stille’s Into the Pocket! It’s an honest-to-gosh, hex-and-counter, odds-and-CRT, column-shiftin’, panzer-pushin’ Eastern Front WWII wargame. Can three desperate Panzer divisions punch a hole in the Stalingrad Pocket big enough to save the encircled 6th Army? Or will they be overwhelmed by a seemingly endless supply of Soviet forces? It’s good ol’ fashioned historical wargaming at its finest, harkening back to the era when gamers were gamers, and the fate of the world hinged on a +2DRM with 3:1 odds! The game is now available at Tiny Battle Publishing!
· 11 x 17″ map chock full of luscious, snow-covered hexes.
· 88 die-cut counters of death, representing German Panzers, Russian tanks, and much more.
· an 8.5″ xx 11″ rule book and player aid card.
In the Trenches: Coup De Grace
Coup de Grace throws the French and British into Tiny Battle Publishing’s In the Trenches (ITT) World War One tactical combat system. The expansion ships with 88 die-cut counters, a large 11″ x 17″ map, two battles from Verdun featuring the French, and an additional scenario from the Britain’s fight on the Somme. Gamers will lead die-cut infantry platoons, British tanks, German flamethrowers, French heavy machine guns, and other units with strange accents, as the cardboard warriors struggle for control of the war-torn, trench-laced landscape. It’s a “must have” addition to any gamer’s ITT collection.
Designed by John Gorkowski, In the Trenches enables players to game historically accurate simulations of tactical operations from the Great War. ITT challenges players to move and fight with company-level formations made of separate platoon-sized units during five minute, impulsed-based turns. The historically accurate maps are scaled to 100 yards per hex. This approach recreates WWI command and control problems and inspire historically accurate play without forcing decisions.
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