Our friends at Victory Point Games have not one, not two, but three new card games for you to explore. Added to their gaming line are King’s Ransom, Journey Stones, and If I Only Had… All three titles are available now at the VPG website.
King’s Ransom, from designer Frank Zazanis II, is a 2-player strategy card game pitting royal rivals against each other. Using the basic mechanics of Chess, there’s an additional layer of strategy due to each card entering play hidden from the opposing player’s view.
On their turn, each player flips a face-down card so it is face up, and then moves any face-up card. He or she then announces check, if applicable. If no check is announced, then a card is placed face down, and a new card is drawn from the deck.
If you can set traps and lure your opponent into making mistakes, you might be able to snatch their King and ransom him for control of the kingdom!
Journey Stones, from designer Frank Zazanis II, is a two-player, Viking-themed strategy game where players attempt to capture 7 stones from their opponent.
Using a Chess / Checkers game style, each side has two different types of stones: The Warrior Stone, which moves and captures vertically and horizontally; and the Journey Stone, which moves and captures diagonally.
You also have the ability to place (stack) one of your pieces atop another of your pieces, making a new piece that moves as the top piece dictates and may move up to the amount of pieces in the stack. A stacked piece may not be unstacked and is worth the number of pieces in the stack, so if it is captured your opponent scores a capture for each piece.
With various movement and stacking options, the game changes each time you play. Maneuver your way to victory in Journey Stones!
Journey Stones is printed by Victory Point Press for General Nonsense Games.
MSRP: $25.95 for the boxed edition
If Only I Had …, from designer Frank Zazanis II, is a whimsical and hilarious game where one player each round plays the victim caught in a crazy situation and the other players use cards to “help” the victim out. If the victim chooses your item card, you get a point. However, unlike most games of this genre, if your card is not chosen, you get to defend your answer verbally to try to get a point as well.
The victim rotates each round as players try to play and explain their way to 8 points. Can you defend your choices and convince the victim that yours is the correct option? Or with the victim be asking, If Only I Had?
If Only I Had … is printed by Victory Point Press for General Nonsense Games.