Close

Login

Close

Register

Close

Lost Password

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Iceland Kickstarter
Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors

Wicked Ones: War for the Overworld (Bandit Camp)Bandit Camp have released a new roleplaying supplement for Wicked Ones, where the players play fantasy monsters building a dungeon. War for the Overworld is actually based on the video game of the same name while bringing the setting to the tabletop. The 81 page PDF is available at DriveThruRPG for $10.00 and all proceeds will be donated to the Child’s Play charity.

About the book:

Welcome back, Underlord! You do have the most impeccable timing. The wretched “goddess” Kira has finally misstepped and left herself vulnerable! Naturally, we must strike while the iron glows hot. Make ready, my old champion… There are souls to carve.  – Mendechaus

This is a campaign guide for playing in the world of the War for the Overworld video game using the Wicked Ones tabletop roleplaying game rules. In this campaign, you’ll take on the role of upper level minions serving an Underlord, building a dungeon, and fighting your way towards the surface. This game requires Wicked Ones (Free Edition or Deluxe Edition) to play. 

Even for those who are not familiar with the War for the Overworld video game, this campaign guide has a lot to offer including new rules, a map. Also, as with Wicked Ones Deluxe Edition, all graphics in the book have been converted to high quality tokens and figures for VTT play and do-it-yourself printing. The campaign itself and the factions are well described within the book, which makes for great inspiration even without experience playing WFTO.
● A new sandbox map, Mount Desmos, with a detailed scenario focusing on underground raids before bursting forth into the Overworld.
● Underlords, powerful spirits from the Aether, leading your dungeon. They’re a single character shared by the entire group and can cast spells and compel their minions towards action. Their abilities replace the core function of a dungeon.
● A dungeon core at the center of your dungeon. Located on the first level, it replaces the sanctum and second level of the dungeon. Defend it well, because if it falls, your Underlord is banished from the realm.
● Shrines and portals littering the Underworld, discovered while tunneling to the edges of the map to go on raids.
● 12 beasts from WFTO to serve your dungeon as creatures and a new way to bring them along on raids with you when necessary.
● 3 powerful titans that can be summoned by acquiring the Kenos artifact and finishing a tier 3 ritual. Each titan has its own unique bonus.
● 10 unit archetypes and new primal abilities to build WFTO-style PCs with.
● 15 heroes of the Empire, adventurers strongly connected to the factions within and around Mount Desmos.
● Active participation in dungeon defense by the PCs, who make a placement roll as an invasion occurs just like their minions do. Once you become aware of the invasion, you are free to move about the dungeon making invasions much more chaotic and dynamic.
● The Dungeoneer’s Guide to the Underworld, an in-world field guide for the evil and good units in War for the Overworld written by Brightrock Games. This was previously available to those that bought the Underlord Edition of the game, but has been made available for inclusion with this supplement to give GMs and players way more background information on the denizens of Kairos.

    Leave a Reply

    Your email address will not be published.

    Thanks for submitting your comment!