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Wizards of the Coast Announce Phase Two of D&D Next Playtesting to Begin May 24th

Mike Mearls, senior manager for the D&D research and design team at Wizards of the Coast, has made the announcement the next phase in the playtesting of the upcoming edition of Dungeons & Dragons is set to commence in May. It looks as if this round of playtesting will be open to the public at large and we’ll provide additional info as that becomes available. Mike also confirms the rumors Monte Cook has decided to leave the design team. More updates can be found in the Legends and Lore column on the WotC site.

On a side note, I know Elliott and I are looking forward to the next wave of playtesting as we were included in the closed rounds before it opened to the public. Sorry to say I can’t reveal any more than that.

From Wizards:

I am surprised, and frankly saddened, by Monte’s decision to leave the D&D Next design team. I’d like to thank him for his contribution, and we all wish him well. As we close the first phase of the D&D Next project, I’m excited to share with you all what phase 2 has in store.

It is my pleasure to announce that our public playtest for the D&D Next project will commence on May 24th. The playtest is the single most important part of the D&D Next process. D&D is a game that has spanned 38 years of gaming, spawned countless campaigns, and launched an entire gaming genre.

Personally, I can’t count how many friends I’ve made through D&D, or how many hours I’ve spent playing the game, building worlds, or just talking about it with friends. Yet while D&D is an intensely personal game, taken as a whole it cannot afford to become something beholden to one team’s vision. D&D is a tool for creativity. The game must embrace the entirety of its past, and the entirety of its fandom, in order to create a compelling future. No one voice can rise above the others, unless it is the voice of D&D fans as a whole.

The public playtest is your chance to shape the future of D&D, your opportunity to share with us your creative vision for the game. If there are creative differences between the designers and gamers, then surely the needs and vision of D&D gamers will win out. D&D Next is your game.

In the coming weeks, the Legends & Lore column will provide insight into the materials in the playtest and our plans to roll out content. The curtain is about to go up on our stage debut. On a personal level, and I think I speak for the entire D&D Next team – Bruce Cordell, Rob Schwalb, Jeremy Crawford, Rodney Thompson, Miranda Horner, and Tom LaPille – when I say that we are all excited to hear what you think about our progress. We had a great response at D&D Experience, the UK D&D Tweetup, and PAX East, but those were dress rehearsals. You can never be sure of where you stand until you have a full, live audience in front of you. Maybe you’ll cheer, or maybe you’ll engage in heated and passionate debate. In either case, we’re absolutely dedicated to making D&D Next a modular game, one rooted in the traditions of tabletop RPG play while poised to blaze a trail toward a vibrant, exciting future. In the end it is you, the audience, who will determine the future of D&D. The game is too big, and too important, to stand for anything less than that.

–Mike Mearls

Jeff McAleer

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