Jeff reviews the GMT Games edition of the classic hex and counter armor focused wargame Panzer.
Game Name: Panzer
Publisher: GMT
Designer: James M. Day
Artists: Pascal da Silva, James M. Day, Charles Kibler, Rodger B. MacGowan, and Mark Simonitch
Year: 2012
Players: Two players
Ages: 14+ (Just my estimation)
Playing Time: 60 minutes and up
Genre: Classic hex and counter armor focused wargame originally published in 1979
Retail Price: $72.00
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Just a quick aside… The opening gag isn’t a knock on on Tom Vasel or The Dice Tower (as some folks have asked through emails) because Tom doesn’t simply have a wall of games but, if I remember correctly from a Dice Tower vid a couple years back, Tom has nearly an entire house full of games he’s tackled. I personally like Tom and have a ton of respect for all the hard work he invests into covering the hobby. Of course, I’m sure Tom and I enjoy some completely different genres but that doesn’t mean I can’t appreciate Dice Tower coverage of titles that may not be my cup of tea.
Yet it seems since Tom starts most of his videos in front of a portion of his collection nearly everyone posting video reviews feels the need to shoot in front of a bunch of games. Elliott and I have joked on the show we wouldn’t open videos in that manner simply because owning a slew of games doesn’t essentially mean you automatically quality as a gaming expert; it just means you own a lot of games…
Visitors and listeners already know Elliott and I make no claims of being “experts” on anything – we’re just a couple of regular guys with decades of gaming under our belts – and we simply provide our opinions of what we like (or don’t) while doing our best to honestly present each game and point out what audience may enjoy the title and who might wish to take a pass.
Thanks for the video. A nice overview/review of the game. I think giving a historical overview prior to the review was an excellent idea. I preordered this game based on the Panzerblitzesque artwork, plus I like tactical games. I thought the game would be too complex for me, but I was pleasantly surprised. A lot of the complexity is baked into the data cards and charts, once you learn those the game plays quickly. Also, the advanced and optional rules are modular, so the game is customizable to one’s own taste. I agree with you about the paper map; it should have been mounted like No Retreat or Labyrinth, especially since I will probably play the game a lot.