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Phineas and Ferb – 104 Days of Summer Game | A TGG Review

Phineas and Ferb: 104 Days of Summer Game (JAKKS Pacific Inc)Game Name: Phineas and Ferb – 104 Days of Summer Game

Publisher: Jakks Pacific

Designer: Uncredited

Year: 2011

Players: Two to six players

Ages: 7+

Playing Time: 30 Minutes

Genre: Children/Family Game

Retail Price: $19.95

Hey, I’ve got five kids, so I’m a big Phineas and Ferb fan. Every once in a while it is fun to sit down and play a silly game which everyone can just enjoy and not think a lot about. The Phineas and Ferb 104 Days of Summer Game is a kids game that you can play and have fun with the younger kids in the family. The game suggests ages 7+, but my four year old played and had a blast. We had to read the cards to her, and give her some leeway with the tasks, but it was fun and we all had a good time together.

The object of the game is to score the most points while completing various tasks and challenges in the Fineas and Ferb tradition. There are different objects included that you will use for completing the challenges, which are fun for the kids on their own. There is a bouncy ball with P&F picture inside, a poseable mummy figure, a nice bouncy purple brain, a P&F oversized plastic coin, a Perry blindfold, a timer, and the most complex spinner I’ve ever seen. It’s called the spinner-inator, no doubt developed by the nefarious Dr. Doofenshmirtz.

There is a marker to keep track of what day of the summer it is, and a separate stack of cards for every day of the week. Finally, there are scoring tokens with pictures of the P&F characters. I, of course, choose Phineas when I can and avoid the dreaded Buford.

The board has spaces for each and every one of the 104 Days of Summer. All of the players select a scoring token and place the Today marker on the first space. The first player spins the sinner-inator and moves the today pointer to the day indicated by the spinner. It usually tells you to move to the next week as well, so the game is a lot shorter than you would originally think it is when looking at the 104 spaces on the board.

A bit more about the spinner. It is actually pretty innovative. There are four separate pointers that can be used to either generate a day of the week to move the Today marker to, or select a letter of the alphabet, or pick a color, or pick a number from 1 to 4. It has a heavy duty hard plastic spinner and glossy full color thick cardstock board. In fact, all of the components are high quality, not something you see in your typical children’s game. The mummy is a toy itself, and the blindfold looks like Perry’s face, also full color and glossy, with a Velcro strap, and thick enough to last many sessions with the kids. The brain is that rubbery foam material. It bounces all over the place, but never where you want it to.

Back to the game. After moving the today marker, select a card from the stack that matches the day of the week you landed on. So, if it lands on Saturday, select a card from the “Speedy Saturday” stack of cards. Read the card aloud and perform the task to earn points. For example, “Start the timer. Now balance the brain on your head and run and touch as many doorknobs as you can before time runs out or you lose your brains (the brain falls off your head). Score one point for each doorknob you touch.”
The activities range from having to run around the house to do something, to trying it right there in your chair.

The challenges can be as simple as “Start the timer. Spin the spinner and name an animal that starts with the letter pointed to. Repeat until time runs out and score one point per animal named.” It can also be difficult, “Put on the blindfold and start the timer. Bounce the brain off of a wall while standing two feet away and catch it as many times as you can before the timer runs out.” I scored one point on that one. My wife refused to do the Weird Wednesday challenge that required you to build a fort and get in it before the timer ran out. Hey the couch was right there, it would have been an easy couple of points. Oh well. She did do the one where you had to spin the spinner and find a sock that matches the color named as many times as you can Phineas and Ferb: 104 Days of Summer Game Contents (JAKKS Pacific Inc)before the timer runs out. She actually got two points! I laughed my butt off.

When the Today marker gets to the end of the summer, you each do one more challenge that scores double points. The player with the most points when this round is over wins the game. It only took about a half hour to play a full game, as the marker advances almost a week with each spin of the spinner-inator.

As I mentioned, it is a fun game to play with the kids. Especially if you like Phineas and Ferb. There is a space that requires you to sing the theme song, which of course I knew so that was no problem, but you might want to brush up on your lyrics to get an edge over the competition. I’ll admit, my four year old had more fun playing with the pieces than actually doing any tasks. Once you get the 7 to 12 year old kids involved, they will gobble this game up. The older kids and even the adults will have fun too if they aren’t too uptight.

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Elliott Miller

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3 Comments

  1. I’ll have to let my brother know about this game as my nephew is a huge P+F fan! Then again my brother can be a bit uptight so I don’t know if he’ll be belting out the theme song…

  2. Ed Rupprecht says:

    Sounds like a fun time for faily game nite. We love the show even Cyndie and laugh out loud and roll. Think we will pick it up when we can.

  3. You should check the game out when you can, Ed! BTW, you were a part of The Gaming Gang long before we ever had this thing called the internet!

    There’s a convention that the website Board Game Geek runs in Texas and I’m going to see if we’ll have a chance to cover it – it’s sold out – but we are considered the Press amazingly enough. I don’t think it’s all that far from you so we’ll have to see how that shakes out.

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