Guardians of Umbra mixes WWII with fantasy elements to provide a world where creatures of myth and legend have streamed into our reality, circa the early 1940’s.
Bundle of Holding has revealed their latest offer and it features the Beasts & Barbarians setting for Savage Worlds.
Fans of Robotech will want to take note that a new Savage Worlds setting sourcebook has arrived and it tackles the first story arch: Macross.
The latest supplement for The Last Parsec SF setting for Savage Worlds is currently up for crowdfunding on Kickstarter.
The latest sourcebook for the Savage Worlds Lankhmar setting, based on Fritz Leiber’s stories, has hit Kickstarter courtesy of Pinnacle Entertainment Group.
Jeff reviews the Savage Worlds supplement Lankhmar: Savage Seas of Nehwon, coming soon to Kickstarter, from Pinnacle Entertainment. Plus the latest tabletop gaming news.
Children of the Apocalypse, from Happy Monster Press, presents a post-apocalyptic world based on our very own which includes aspects of both fantasy and science fiction.
The Monster Hunters Club aims to mimic the 1980’s children and spooky creatures sort of setting from classic movies and tv shows.
Here’s another interesting adventure from Fabled Environments and it certainly ties into the holiday season. In Throwdown At The North Pole, Santa’s elves must defend the Pole from their hated enemies, the abominable snowmen. Luckily, the elves have a master warrior to lead them!
A mighty interesting sounding Savage Worlds adventure supplement is currently available through Fabled Environments. In Cake Walk, the players discover strange goings on taking place in the most innocuous of locales: A snack cake factory. I suppose you’ll never look at Twinkies in the same way again…
Pinnacle Entertainment is bringing two revamped companions for their immensely popular Savage Worlds roleplaying game. Both the Super Powers Companion (Second Edition) and Science Fiction
I hate to criticize a product which someone else spent a great deal of time and energy creating. However, I would say that API struck me as “cartoony” both in its concepts and artwork. Although the book mentions having a horror element, it didn’t really come across as a horror game.