Flying Pig Games is taking preorders for a new reprint of the near future, Middle-East wargame Armageddon War. In the game, Cold War adversaries clash over what little arable land remains following devastating natural and economical events. Armageddon War is for two players, ages 14+, plays in around two hours or more depending on the scenario, and will carry an MSRP of $135.00. Preorder now to save $35.00!
*Note* You can check out my review of Armageddon War right here!
About the game:
Following disease, famine, and economic collapse among the world’s first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.
Armageddon War is a platoon level game set in the near future. The first module focuses on the Mid-East, pitting Israelis, Russians, and Americans against age-old adversaries. We hope you feel that the game is a breath of fresh air in the war gaming world. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined not only by its weapons but also by the tactics you choose to use for the assault or defense, and when you fire on a unit, it has the option of taking cover, or returning fire. The number of dice and the color of dice rolled, determine the number of hits.
For example, a Merkava platoon has a gold firepower number over a red explosion. Hence, when it fires on a target with a defense factor over a gold shield (usually other tank platoons) every success inflicts one hit on the target. But if the same platoon fires on a unit with a defense factor over a red shield (usually infantry), it takes two successes to inflict a hit.
Formations are activated by chit draw (nothing new there), but returned to the draw cup not at the end of a turn, but rather in a continuous manner. When chosen, a formation marker is placed on the activation track, to the right of the last-drawn formation. When only one chit remains in the cup, the two leftmost chits are returned to the draw cup. Simple, continuous.