Gaming NewsRPGsTabletop Gaming

5E Ruins of Symbaroum Kickstarter Funds in First Few Minutes

5E Ruins of Symbaroum: The Promised Land (Free League Publishing)Yesterday Free League Publishing launched a new Kickstarter to bring the hit fantasy roleplaying setting Symbaroum to 5th edition D&D. Ruins of Symbaroum features a trio of core books aimed at introducing players and Dungeon Masters to the fledgling settlement of Thistlehold and the forest of Davokar. The Kickstarter funded in it’s first few moments and you can reserve copies of the Players’ Guide, Game Masters Guide, and Bestiary in hardcover for a $116.00 pledge through May 6th. Expected delivery is February 2022.

About the project:

The acclaimed setting of Symbaroum has enticed and fascinated fans of tabletop roleplaying games since the launch of the game in 2016. Now this dark and mysterious world welcomes an even wider audience, with the production of a Player’s Guide, Gamemaster’s Guide and Bestiary adapted for 5E, published under the Open Gaming License. Note that you will need the core 5E rulebooks to fully enjoy Ruins of Symbaroum.

The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep. 

Now you can join in the adventure! Seek out the barbarian clans to trade or to plunder their treasuries; establish a base of power among princes, guilds, or rebellious refugees in the capital city of Yndaros; survive encounters with trolls, dark-minded beasts, and undead warlords. But always remember the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the horrors of Davokar are about to awaken!

Jeff McAleer

Related Posts

Leave A Reply

Your email address will not be published. Required fields are marked *

Thanks for submitting your comment!